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250°

Can open world structures in gaming be too overwhelming?

Playing through Mass Effect 3 got me thinking on the subject of open worlds and linearity in games. We can often classify games by their genre, but today there is a tendency to judge them on the aspect of how open they are and how much freedom the player is being given. There are lots of those kinds of games which offer vast open worlds, ready to explore; Skyrim, GTA4 and Assassin’s Creed to name a few.

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Community4573d ago
RIPSKATEDESTROY4573d ago

so true: "quantity doesn’t always mean quality."

vortis4573d ago

Alex Hutchinson said it best that AAA games are like bloated Hollywood films made to milk gamers. I think most big-budget AAA open-world games follow this method.

Rockstar aims to move the genre forward while others seek to cash-in on their popularity (i.e., Prototype, Godfather 2, etc.,)

The article makes some good references to lower budget, open-world games that did it right. We don't need bloated-budget games to have fun open-world games.

TopDudeMan4573d ago

I think as long as they give you a cool way to travel and plenty of funny side stuff to do, they're great.

My favourite open world game was just cause 2. I didn't particularly enjoy the missions that much, but it was so much fun just playing around in this huge open world.

catfrog4573d ago

i cant stand some of the open world games, no direction, nothing, just go have fun in this sandbox, you dont really have anything to do, you know, just go find something to do. because were not getting paid to entertain you are we? we built this sandbox, entertain yourself damnit

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40°

Star Wars: Battlefront Turns 20 – A Nostalgic Journey Through the Galaxy

Celebrate 20 years of Star Wars: Battlefront! Relive the epic battles, iconic maps, and unforgettable moments that made this game a fan favorite.

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swtorstrategies.com
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jznrpg27m ago

It was fun back in the day. When they made it always online I skipped it

140°

Nintendo Accused of 'Bullying' in Weak Patent Dispute Over Palworld

The article discusses a claim by an intellectual property (IP) expert that Nintendo likely does not hold patents strong enough to prevent the game developer Pocketpair from creating Palworld, a game that some believe resembles Pokémon. The expert suggests that Nintendo's legal challenges against Palworld could amount to nothing more than corporate bullying, as the patents Nintendo might be relying on are not robust enough to stand up to legal scrutiny. The situation could be seen as an example of a large corporation trying to exert undue influence over a smaller competitor.

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gamesradar.com
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Wrong source
Gamesradar is the original source not MSN that used gamesradar.. correct URL >> https://www.gamesradar.com/games/survival/ip-expert-says-nintendo-probably-doesnt-own-patents-strong-enough-to-prevent-pocketpair-from-making-palworld-and-this-may-boil-down-to-nothing-but-bullying/
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WolfSeed4h ago
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WolfSeed1d 4h ago
-Foxtrot1d 2h ago

Crazy how far they are willing to go over nothing rather than tell Game Freak to get their shit together and sort the quality of the mainline games out.

Personally I'd drop the two game bullshit, make a full on complete game, and take their time making the best game they can without relying on a silly battle gimmick they'll ditch after one game. Gimmicks out of battle is what they should be focusing on, beauty contests, berry making, secret bases, the underground, Seasons, events during day / night and post game content like travelling to a new location or something.

porkChop20h ago

That's the thing, this is why we're now seeing more serious competitors in the genre. Game Freak has just been coasting by, doing the bare minimum in innovation for the last 20+ years. They need to get with the times. Hire more devs, give more dev time to foster creativity, etc. But now that they can't get away with that bare minimum they're trying to sue their competitors out of existence. It's disgusting.

gold_drake15h ago

been saying this since sun and moon.

gamefreak just isnt used to, still isnt used to, the console market. they did well on the handheld space but as a complete 3d developer z they fail miserable

the last two pkmn gens look like gamecube games. not to mention the bugs at launch.

but uve seen the ridiculous anount of copies sold at launch too.

Profchaos13m ago(Edited 13m ago)

Realistically though palworld Pokemon with guns featured so many themes and concepts that Nintendont
There's no way they would make a game where you could use realistic weapons or have pals slaving away.

They're not the same genre at all they just feature similar characters

Valkyrye1d ago

posting articles from msn.com now seriously?

MaximusPrime_17h ago

The article is actually Gamesradar's. MSN just used their page like a URL shortened link.

MeteorPanda1h ago

It's straight up bullying with mooney and using the government laws as a tool to do so. They should be fined.

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50°
8.0

Distant Bloom review - ChristCenteredGamer

CCG writes - "Distant Bloom is a cute game with good lesson about caring for the environment. I like how it has a Little Buddy mode where a another player (ideally much younger) can take control of Kei.Ki’s robotic companion. This title is family friendly and the only moral concern is that the planet they're on is inhabited by a deity-like being. After the credits roll, there are some "after story" missions available to complete. The asking price of $19.99 is reasonable and worth adding to your Wishlist to pick it up on sale. "

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christcenteredgamer.com
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