Playing through Mass Effect 3 got me thinking on the subject of open worlds and linearity in games. We can often classify games by their genre, but today there is a tendency to judge them on the aspect of how open they are and how much freedom the player is being given. There are lots of those kinds of games which offer vast open worlds, ready to explore; Skyrim, GTA4 and Assassin’s Creed to name a few.
Celebrate 20 years of Star Wars: Battlefront! Relive the epic battles, iconic maps, and unforgettable moments that made this game a fan favorite.
The article discusses a claim by an intellectual property (IP) expert that Nintendo likely does not hold patents strong enough to prevent the game developer Pocketpair from creating Palworld, a game that some believe resembles Pokémon. The expert suggests that Nintendo's legal challenges against Palworld could amount to nothing more than corporate bullying, as the patents Nintendo might be relying on are not robust enough to stand up to legal scrutiny. The situation could be seen as an example of a large corporation trying to exert undue influence over a smaller competitor.
Crazy how far they are willing to go over nothing rather than tell Game Freak to get their shit together and sort the quality of the mainline games out.
Personally I'd drop the two game bullshit, make a full on complete game, and take their time making the best game they can without relying on a silly battle gimmick they'll ditch after one game. Gimmicks out of battle is what they should be focusing on, beauty contests, berry making, secret bases, the underground, Seasons, events during day / night and post game content like travelling to a new location or something.
It's straight up bullying with mooney and using the government laws as a tool to do so. They should be fined.
CCG writes - "Distant Bloom is a cute game with good lesson about caring for the environment. I like how it has a Little Buddy mode where a another player (ideally much younger) can take control of Kei.Ki’s robotic companion. This title is family friendly and the only moral concern is that the planet they're on is inhabited by a deity-like being. After the credits roll, there are some "after story" missions available to complete. The asking price of $19.99 is reasonable and worth adding to your Wishlist to pick it up on sale. "
so true: "quantity doesn’t always mean quality."
Alex Hutchinson said it best that AAA games are like bloated Hollywood films made to milk gamers. I think most big-budget AAA open-world games follow this method.
Rockstar aims to move the genre forward while others seek to cash-in on their popularity (i.e., Prototype, Godfather 2, etc.,)
The article makes some good references to lower budget, open-world games that did it right. We don't need bloated-budget games to have fun open-world games.
I think as long as they give you a cool way to travel and plenty of funny side stuff to do, they're great.
My favourite open world game was just cause 2. I didn't particularly enjoy the missions that much, but it was so much fun just playing around in this huge open world.
yes yes and yes:-)
i cant stand some of the open world games, no direction, nothing, just go have fun in this sandbox, you dont really have anything to do, you know, just go find something to do. because were not getting paid to entertain you are we? we built this sandbox, entertain yourself damnit