GP: "For every game that is released on the market, there are dozens that never make it passed the first production meeting. While I have no feelings towards those games because they were never shown to the public, there have been many instances where a game was shown to the market to much fanfare, and then their productions were suddenly cut short and they vanished forever.
This article is about those games. The ones that could have been AAA titles, the games that you would have expected to sell systems and launch new franchises. Why didn't these games make it? They certainly looked more than good enough. Read on to find out."
Square Enix released new screenshots of the upcoming patch 7.25 for its popular MMORPG Final Fantasy XIV, including the Occult Crescent.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
A Final Fantasy XIV fan has embraced the way of the Warrior by creating an axe-shaped controller for IRL Fell Cleaves.
I wouldn't be surprised if we never see FFXIV on the PS3.
lol @ Milo. I didn't care about any of these, but the title reminded me of The Agency. I stumbled upon info about The Agency during the summer of 07 while doing some random web surfing, and was instantly intrigued at the prospect of getting game related texts on my cell phone. I searched constantly for new intel after that, getting more and more excited each time I found new info or footage, until the day I read it was canceled. Bastards. I still hope someone will finish it since I read it was nearly completed when it was axed.
well after hearing all the bad reviews and the glitches on ff14 for pc dont think most ps3 fans wont bover tbh
None of these games are AAA.
Wow this is a stupid article. XIV was atrocious and the fact they are even trying to fix it is hilarious to me.