The Fight For Free-To-Play Games

An article on the panel discussion at GDC, "Designing for Free: How Free-to-Play Games Blur the Line Between Design and Business". Though discussion might be a misnomer, since the panel quickly evolved into a heated debate about the merits of the format.

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dbjj120883240d ago

Wow, excellent write-up. Thought this panel would be boring, but it was much better apparently.