UGO:
Journey is atypical in that it doesn't hold the player's hand, doesn't have big explosions or a massive threat. What it has is carefully crafted vistas, a subtle, but effective narrative and an amazing sense of cooperation with your fellow player.
Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.