What Happened to Gaming’s “Middle Class?”

What Happened to Gaming’s “Middle Class?”

TheDareDevil|14 years ago|Culture

The divide at this year's GDC between independent developers and AAA game makers seemed wider than ever. Panelists referred to working with teams of a few dozen, or over 200, and almost never something in-between. We observed this dichotomy in nearly every aspect of the show, even the recruiting pavilion where major publishers and social game startups competed for space and talent.