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300°

Unreal Engine Samaritan Demo On Nvidia's Kepler GPU - First Screen

NowGamer: Epic Games and Nvidia show off Samaritan running on a single gfx card amid heightened Unreal Engine 4 speculation.

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skyward4848d ago
Feckles4848d ago

I reckon this is a pretty good approximation of what the first batch of next-gen consoles will be capable of, but, if this gen is anything to go by, there will be a lot of optimization to happen.

Can't wait to see what games look like in 2020.

ProjectVulcan4848d ago (Edited 4848d ago )

Well if you read the article the interesting thing is that the shots and render are in......720p.

Originally the realtime presentation was in 1080p.

This may be nothing but it is curious. It may simply be turned down because GK104 kepler is not as fast as GTX580 TRI SLI which is not a surprise.

It may not even be turned down, but MSAA is turned off because FXAA 3 saves something like 500mb of memory.

Or it may be turned down so they know an approximate of new consoles. Maybe we will know for sure in the coming months.

CryWolf4848d ago (Edited 4848d ago )

Yea!, this should be on Next-Gen xbox but Microsoft will never go back to NVIDIA cards for reason, I really hope they do cause the games looks way more better graphically on a Nvidia Geforce cards then a ATI radeon HD cards.

trancefreak4847d ago (Edited 4847d ago )

I didn't see a single difference in that video except some benchmarks were slightly different.

I don't think that would prevent people from buying their favorite name branded Gpu

I have been using Nvidia since 3dfx went under but I would still buy Amd based gpu's in a heartbeat. I f us/we as human beings realize what has become with today's PCs it is such an amazing feat. I can't believe how awesome my PC is alone compared to what I had 5-10 years ago. And now we are Moving into another era with Pcie 3.0, Ivy bridge I7's z77 motherboards and these new amazing Gpu's from Amd and Nvidia. They are both damn good.

chak_4848d ago

I doubt next gen console with get Kepler GPU.

I guess we're talking GTX570/580 or even GTX680, which are expensive, too much for mass market consoles.

Maybe this kind of demo will run without AA and 30fps or something.

ProjectVulcan4848d ago (Edited 4848d ago )

It probably won't get kepler because Nvidia seem to have no parts in the next gen consoles.

But that does not mean they will not be this powerful. They really aren't that expensive for mass market consoles. Last generation PS3 was very expensive to manufacture. I am sure a new gen will be cheaper, if only because bluray itself is far cheaper and common now too which was a large cost of the machine over its rivals.

The word is AMD are preparing a large chip, with a bunch of stacked memory on it. It'll be pricy, but as with anything on silicon it can only ever get cheaper as the years pass and the process shrinks come down.

It is still probably best that you push the envelope with what you can do with current processors, because you know that the price of manufacturing it always drops steeply within 3 years thanks to die shrinks.

Soldierone4848d ago

Aren't they supposed to be priced at 299? Microsoft makes a processor similar to PC, and Sony simplifies the one in the PS3 and makes it more powerful at the same time.

Blu-ray and RAM is cheap now, and backwards compatibility will be an added accessory if they are smart and want the extra money.

Toss in the 300 dollar card, which will be cheaper since they are mass marketing it, and you will come in at maybe 350 to 450 dollars to make it. Sell one version at 300, the other at 350, you lose money for the first year, but make it up with software sales.

Personally I don't think they will get these specific cards, since consoles are a bit different than PC, but they will get something extremely similar. I don't think the industry wants consoles jumping in already behind like they did this generation. Companies like DICE won't be happy at all.

trancefreak4847d ago

I got 8 gigs of g skills for 40 bucks ddr 3 If these next consoles opt for less memory it would be silly.

I don't know if 8 gigs for a console will take place in a closed environment but what the hell the more the better to a certain degree.

Tonester9254848d ago

New consoles should let you upgrade your console. The way I see this happening though is allowing only SONY formatted graphic cards and Xbox graphics cards for each console. But then there is room for too expensive graphic cards and watered down graphics from the start. Hmmm

Tsar4ever014847d ago (Edited 4847d ago )

Sigh.......... I would luv Sony's PS4's GPU would be either

GTX640(GK106)$139 =GTX550Ti
GTX650(GK106) $179 =GTX560

1.5-2GB GDDR5 VRAM
8GB GDDR3 system RAM (C.Skill RipjawsX series)

Then Sony's next gen system should hold it's own well into the year 2021.

Soldierone4847d ago

They are that cheap? makes my above comment all the more justifiable...geez thats awesome lol

Tsar4ever014847d ago

Wish I can say, But this is where I got the cost from, don't know if it's legit. 2nd row.

http://www.tomshardware.com...

90°

Epic Games Asks Judge to Force Apple to Unblock Fortnite on iOS

The saga of the legal battle that sees Epic Games fight Apple in the attempt to bring Fortnite back to iOS has just gained another chapter.

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PapaBop27d ago

Damn, I'm going to need to restock my popcorn if this keeps up.

230°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

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Vits41d ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK40d ago

But will it have micro-stutters?

Vits40d ago

But of course, even compatible with VRR, so you can really feel it.

rlow140d ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac39d ago (Edited 39d ago )

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel39d ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

barom39d ago

@1nsomniac Going digital did make things cheaper though. Games are dropping in prices at much faster rate than before and you’ll find plenty of sub $10 games on sale all the time, whereas before we had to wait for “greatest hits” label. Not to mention the indies basically have a levelled playing field now.

Pyrofire9539d ago

In the same way that you make all these assumptions and judgments on the future of UE, I see you making these assumptions and disregard any opinion you hold.
I see no value.
There is nothing constructive, just ire on what was and the willingness to believe nothing will get better.
You have given up on the possibility of joy and will not find it.

Profchaos40d ago

Will it have games or just more decade long projects

IanTH40d ago (Edited 40d ago )

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH40d ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen39d ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH39d ago (Edited 39d ago )

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen39d ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno40d ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

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70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

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