90°
7.5

Hyperdimension Neptunia mk2 Review | Game Podunk

GP: "NIS America seems to rarely shy away from localizing titles. When they brought over Hyperdimension Neptunia in 2011 it was a gutsy move. Sure, there's lots of anime fans in America but would they clamor around the title? Would general JRPG fans embrace it or shrug it off? As it turned out, the game was a moderate success but still not favorably looked upon. Still, NIS decided to bring the sequel overseas. Is it a good game though or is it just cutesy anime fluff? Somehow it manages to be a bit of both."

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gamepodunk.com
tantobanto4847d ago

the trolling in the comment section is unbelievable

90°

Let's talk about games that redeemed their franchise

So many great games, so many franchises saved by developers revisiting exactly what it is players want. Hopefully, other developers wallowing in mediocrity can look to these games as blueprints for what they should do going forward.

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destructoid.com
PhoenixUp2657d ago

It’s great to see a franchise adjust itself for the better after a stumble

30°

Translation and Localization: How Idea Factory International Finds a Balance

Oprainfall interviews the translation staff at Idea Factory International about how they tackle localization.

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operationrainfall.com
40°

A concise history of Hyperdimension Neptunia

Michibiku's Jenni Lada writes, "Hyperdimension Neptunia is huge. It’s a massive series that covers tons of games, all of which are sort of connected? Though also not really, because quite a few are spin-offs and non-canon. It’s a lot to take in, to be sure. With Megadimension Neptunia VII on the horizon, we here at Michibiku felt like we should offer an overview of the main series’ installments."

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michibiku.com