"Game designer Jenova Chen grabbed my attention in a crowded teleconference when I heard him characterize the game Journey as a metaphor for life; you begin without knowing anything, you may or may not meet people to help you along your way, and then we all eventually die."
Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."
BY JOHN: As winter approaches, I find myself searching out "cozy" games that I can play when I need a break from the high-octane action and intense competition found in most modern games. If you're feeling a little jaded by mini-maps covered in icons and a list of quests and side-quests a mile long, I have the perfect game for you. A serene masterpiece for those looking for a port in the storm.
That game is Journey.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Lovely read, very enlightening. He is a beacon of hope, I really admire that he values the power of evoking emotions through the simplicity of gameplay