A rumor has popped up in the latest issue of PSM3 regarding Bungie and next-gen consoles.
Bungie - "Join our development team to see the new updates arriving with Destiny 2: The Final Shape. Releasing on June 4, 2024."
Amid ongoing anxiety within Bungie following layoffs last year, the studio is now preparing for another shakeup, this time on Marathon.
Talk about mismanaged Bungie is a studio of tremendous potential and have made some of the greatest shooters to date. Sony pushed them to just make another Destiny style game and consult on other studios live service games and are now getting thrown under a bus as the pivot away from predominantly gaas games is unfolding.
I'd love to see a world where Bungie can focus on telling great sci fi stories again away from a live service dungeon but we all know that's a pipe dream
This studio has had three owners and its never worked well with any of them....Management has issues
Destiny 2’s game director Joe Blackburn is stepping down ahead of The Final Shape, leaving Tyson Green to take the reins of the PS5 and Xbox FPS.
As someone who bought every story DLC for DESTINY 2 but not every season. the first thing I would do as game director is , if anybody pre-orders The ?Final Shape , they will be able to play all older DLC and seasons with purchase of FINAL SHAPE. . I think that would bring back a lot of DESTINY 2 plsyers who have not experienced the seasons a chance to play season activities before Final Shape comes out.
why use a last gen engine for next gen consoles?
No surprise here. Bungie has always re-used their engines. Halo 2 was built of off the Halo 1 engine, and Halo 3 off the Halo 2 engine, and Halo Reach of off the Halo 3 engine.
Bungie just released in 2010, any game they have ever released with an upgraded engine has always had a 3 year development cycle. With next gen consoles likely to come late 2013, it wouldn't make any sense for them to release on this gen hardware, so I don't really see how it's even a question as to whether is coming on this gen or next.
Re-using the engine used in Reach doesn't mean they won't update it; the latest Command and Conquer games (that have been released so far) are still running on the old W3D engine that was used for Emperor :Battle for Dune, yet they still look on par with pretty much any other RTS game.While Call of Duty is not the best looking game, it still doesn't look anything like Quake III. We should actually expect most developers who have their own engine to re-use them next-gen, as it reduces costs and can still provide great graphics when done properly.
I don't think this is true at all. I imagine MS probably owns everything Halo including the tech it was built on, so I doubt Bungie would be reusing the Halo engine. They're definitely building one from the ground up for this new project.
People seem to be unable distinguish that graphics and engines are not the same thing...