420°

PSM3: New Bungie project is built on Halo: Reach engine, will be for next-gen consoles

A rumor has popped up in the latest issue of PSM3 regarding Bungie and next-gen consoles.

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360 man4435d ago

why use a last gen engine for next gen consoles?

da_2pacalypse4435d ago

More importantly, why are they allowed to use the engine? Doesn't microsoft have the rights to all things that bungie created for the halo universe? Or is an engine not included in that? Because, 343 is also using a heavily modified reach engine to build halo4...

DeadlyFire4434d ago

Game engine was not created by Microsoft and likely they don't own the engine. That was likely Bungie's doing. In doing so they own it. You can call it the Halo Reach engine if you want. It will be titled something else upon their debut of it. Doesn't matter if its built upon Reach engine. It will be at least 10 times better by time its shown to you.

Heavily modified/improved engines exist everywhere. Look at Far Cry 3. FC 1 built on CryEngine 1. FC 2 uses Dunia(built upon CryEngine 1). FC 3 uses still Dunia improved/modified engine which still at its core remains CryEngine 1.

Only bad side to using modified/improved engines is that there are limitations within the engine that still exist to an extent, but developers often try to push the engines as far as they will go. Say with new hardware/tech. It wouldn't be impossible to throw in some extra things that couldn't be done in the engine last gen. Say more enemies, destructible things, A few new higher quality textures, change lighting around a little.

Clayman4435d ago

they're with Activision now you know.

AntoineDcoolette4435d ago

makes sense as to why they would use an out dated engine lolol /call of duty jab

Legionaire20054435d ago

Couldn't said it better AntoineDcoolette lol!!! But Wait they are not using the dated Call of Duty Engine, they will use the dated Halo Reach engine to power so called next gen Call of Duty lol!!! There I figure them out. Activision said at one time that they will make a Scifi game, well now they have Bungie.

Firebird3604435d ago

Agreed. I hope the supposed specs of the next Xbox are false otherwise it will be underpowered the day it's released. Maybe that why they are using reach engine because the nextgen won't be as powerful as we'er used to seeing in new hardware.

Machioto4435d ago (Edited 4435d ago )

@360 The supposed specs of the next xbox is to have a dual gpu and hex core CPU,this may be true because I heard that 6670 base card are going to be like 50 bucks per gpu for Microsoft,though I wish it was based of the radeon 6770 or 6750 because two would have the same spec as a 5870 or 5850.

Gildarts4435d ago

It should be able to run on Unreal Engine 4, since Lionhead is hiring for a Next-gen game on the Unreal Engine 4.

So i guess the specs are false.

Bob5704435d ago

They are going to gut it and rebuild off the foundations, it's going to be heavily modified. They did this with Halo 2,3, and Reach.

Spitfire_Riggz4435d ago (Edited 4435d ago )

Cool, so the graphics improve but it retains that halo feel/look/style?

theeg4435d ago (Edited 4435d ago )

@360man

"why use a last gen engine for next gen consoles? "

halo reach was sub hd, covered in jaggies and ran between 20-30 frames

next will use better shadows, 1080p, 60 frames, higher quality textures, better lighting and 4x anti aliasing

that right there is more than 4x-8x info, the improvement will be HUGE, almost as big as the difference between a console port and the pc original.

AbyssGravelord4435d ago

And you got this information from?

humbleopinion4434d ago

Reach covered in jaggies and ran between 20-30 frames!? Are you for real?
The AA in reach was one of the best implementations this Gen and the game is pretty much jag-free. Can you point to screenshots showing otherwise?
It's also running on steady 30fps for most but the most intense combat scenarios - and even then it's pushing more stuff on screen than most of the games this gen.

Anyway, it makes sense not to use the engine for a multiplatform current gen game: It plays to the strength of the Xbox 360 hardware extensively and so porting it to the PS3 hardware limitations will probably be a nightmare and result in an inferior game.
Next gen consoles however will probably handle such task at ease thanks to probably a tenfold increase in power.

fluffydelusions4435d ago

Just because the engine is in use this gen doesn't mean it will look the same on better hardware. Just look at the PC versions of games compared to the console counterpart. PC version always looks miles better.

Play2Win4435d ago

You can do a lot with the same engine on better hardware. Image alone a true Full HD picture with Reach Engine and better textures and AA for example.

pixelsword4435d ago (Edited 4435d ago )

@ 360 man:
It's because the older engine, whilst antiquated, would have most of the bugs worked out of it and still has a lot of useful code. Insomniac's engine for the first Resistance was an older one, but it was the most stable game out of the series. the engine used for Killzone 2 and 3 was actually Killzone 1's old engine, just worked over a bit (quite a bit).

I'm sure that if anyone, Bungie would know how to make that engine purr on newer consoles.

+ Show (5) more repliesLast reply 4434d ago
Bob5704435d ago

No surprise here. Bungie has always re-used their engines. Halo 2 was built of off the Halo 1 engine, and Halo 3 off the Halo 2 engine, and Halo Reach of off the Halo 3 engine.

Bungie just released in 2010, any game they have ever released with an upgraded engine has always had a 3 year development cycle. With next gen consoles likely to come late 2013, it wouldn't make any sense for them to release on this gen hardware, so I don't really see how it's even a question as to whether is coming on this gen or next.

1Victor4435d ago

In other words by your logic halo 3 was built of halo engine. Kids this gen make no sense, can anyone explain it to grampa?

Bob5704435d ago

Absolutely. Each Halo game with an engine upgrade has been built on the foundations of the previous Halo game's engine.

Watch this video from 2:30 to 3:00. He says they "ended up gutting almost every part of the engine." Clearly Reach is built off of Halo 3's engine, it's just been heavily modified. The same holds true for their other Halo games.

thrasherv34435d ago

@Bob570: That's true for almost every franchise. Do you think every developer starts from scratch after every game?

STK0264435d ago

Re-using the engine used in Reach doesn't mean they won't update it; the latest Command and Conquer games (that have been released so far) are still running on the old W3D engine that was used for Emperor :Battle for Dune, yet they still look on par with pretty much any other RTS game.While Call of Duty is not the best looking game, it still doesn't look anything like Quake III. We should actually expect most developers who have their own engine to re-use them next-gen, as it reduces costs and can still provide great graphics when done properly.

John Kratos4435d ago

I don't think this is true at all. I imagine MS probably owns everything Halo including the tech it was built on, so I doubt Bungie would be reusing the Halo engine. They're definitely building one from the ground up for this new project.

Mikefizzled4435d ago

People seem to be unable distinguish that graphics and engines are not the same thing...

OcularVision4435d ago

Well they should be building an engine that displays true 1080p (and not that upscaled garbage) as well as locking at 60fps.

Show all comments (29)
90°

Destiny 2: The Final Shape Developer Gameplay Preview

Bungie - "Join our development team to see the new updates arriving with Destiny 2: The Final Shape. Releasing on June 4, 2024."

InUrFoxHole14d ago

What is this she/her, he/him bs?

140°

Bungie Replaces Marathon Director Amid Leadership Shakeup, Fears of Layoffs

Amid ongoing anxiety within Bungie following layoffs last year, the studio is now preparing for another shakeup, this time on Marathon.

Kaii36d ago

Layoffs should be hitting the incompetent management at this point.

Profchaos36d ago

Talk about mismanaged Bungie is a studio of tremendous potential and have made some of the greatest shooters to date. Sony pushed them to just make another Destiny style game and consult on other studios live service games and are now getting thrown under a bus as the pivot away from predominantly gaas games is unfolding.

I'd love to see a world where Bungie can focus on telling great sci fi stories again away from a live service dungeon but we all know that's a pipe dream

Rynxie36d ago (Edited 36d ago )

Are you serious? Do you just talk out of your arse naturally, or did it take years of being a POS?

Profchaos36d ago

You normally get so offended by internet comments or did it take years of being soft

purple10136d ago (Edited 36d ago )

Yes I see your point mate, someone clearly didn’t read the article.

Specifically the bit:

“Notably, multiple sources at the time and since have shared that Sony has largely left the studio to sort out its own troubles and was not responsible for the layoffs, with CEO Pete Parsons taking responsibility.“

He’s just spouting nonsense

Huey_My_D_Long36d ago

lol what so fucking hilarious is that you called him out so bad he projected him being offended onto you.

Its been well documented that Bungie's management has been more responsible for their shortfalls, even mentioned in said article that we are commenting on.

Its ok, just admit you didn't read the article.

MIDGETonSTILTS1736d ago

Arrowhead Studios will be Sony’s GaaS consult now.

Gameseeker_Frampt36d ago

I like how for some, it is never Bungie's fault. Microsoft, Activision, and now Sony - it is everyone else who is pushing Bungie to make all these bad decisions.

-Foxtrot36d ago

Thrown under the bus?

Are you joking? This is all Bungie, we all thought it was 100% Activision but it's clear the higher ups at Bungie don't have a clue how to run the studio and are more bothered about saving their own skin and the money that they rake in.

Sony gave them an extra $1.2 Billion to make sure that employees didn't leave and they didn't have to cut anyones jobs. Where did that money go because Bungie still cut peoples jobs and I bet you the higher management still kept a hold of their big fact paychecks and bonuses.

Sony invested poorly in this and the best thing they can do now is throw the old Bungie management out and take hold of the studio fully.

MIDGETonSTILTS1736d ago

Don’t throw the baby out with the bath water. Somebody at Bungie is the golden goose making great shooting mechanics, and the rest need to justify their paychecks.

+ Show (1) more replyLast reply 36d ago
Fearmonkey36d ago

This studio has had three owners and its never worked well with any of them....Management has issues

ChasterMies36d ago (Edited 36d ago )

Worked very well for Microsoft. Microsoft’s mistake was letting Bungie go.

Fearmonkey35d ago

it worked so well with MS that they so wanted to be away from them they bought the company back. Only to do it again with activision-blizzard, and then sold to Sony...Sony shouldn't have bought them...Bungie hasnt been the same for a long time..

90°

Destiny 2’s new game director worked on every single Bungie Halo game

Destiny 2’s game director Joe Blackburn is stepping down ahead of The Final Shape, leaving Tyson Green to take the reins of the PS5 and Xbox FPS.

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DefenderOfDoom284d ago

As someone who bought every story DLC for DESTINY 2 but not every season. the first thing I would do as game director is , if anybody pre-orders The ?Final Shape , they will be able to play all older DLC and seasons with purchase of FINAL SHAPE. . I think that would bring back a lot of DESTINY 2 plsyers who have not experienced the seasons a chance to play season activities before Final Shape comes out.

DickyD122684d ago

I agree but I was just able to get all dlcs for 50 on steam. (Have it on PlayStation but don't always have access to the TV)