BlazBlue: Continuum Shift Extend is a revised and updated version of the 2010 title BlazBlue: Calamity Trigger. The main aspect of the game is an injection of new characters (like Relius Clover) along with updates to existing ones. This is all due to there being a massive imbalance when it came to using certain characters in the game. So, much like you get everyone choosing your Barcelona’s and Manchester City’s in FIFA, on BlazBlue, only a select few characters were ever used both on and offline.
VGChartz's Adam Cartwright: "While fully-fledged fighting games on handhelds have achieved varying levels of success in the past, they weren’t really a thing until the PSP. Prior to this there would always be certain concessions to get them running on weaker hardware. Sony’s powerful portable console, however, allowed developers to experiment with new ways of delivering their titles that would sometimes be hugely successful (e.g. Tekken 5: Dark Resurrection), which in turn meant new games were forthcoming throughout the console’s life. This mantra continued onto the Vita, which received ports of a number of high-profile fighting games, from launch through to the present day.
The ever-expanding industry of eSports has somewhat put a damper on handheld fighting games, as the fanbase moves increasingly towards arcade sticks, perfect latency, and other measures that always ensure a fair fight. That doesn’t mean the Vita doesn’t have access to its fair share of fighting games, though – whether you like 3D arena brawlers, party-friendly multiplayer titles, or pixel-perfect technical 2D fighters, you’re well served by the selection that’s available here, especially when including backwards-compatible PSP & PS1 games."
Arc System Works' time-bending 2D fighter coming to Steam next month.
DualShockers writes: "In 2013 video games are platforms. A new title releases and within months or even mere weeks a wealth of additional content is available for purchase for said title. From characters and costumes to games modes and story campaigns, all kinds of DLC is available for all kinds of games. Except for fighting games, that is. The typical bulk of DLC released for fighting games includes additional colors or costumes. Just ask Tecmo about Dead or Alive 5’s $100+ in add-on costumes.
Let me make it abundantly clear that there are far more interesting DLC possibilities for fighting games than costumes and characters."
How do you justify 100 dollars in Costumes......really? Who would buy that? Thats a new game and a controller. Add 20 and you just bought 2 new games.
yeah i really hate these pointless half naked costumes for characters aswell, i dont play a fighting game for the half naked women i play it to kill the other mother fucker.
Next will be DLC boob jobs. I would also like to see full nudity as a DLC option.
"BlazBlue: Continuum Shift Extend is a revised and updated version of the 2010 title BlazBlue: Calamity Trigger."
I stopped reading right here.
BlazBlue Continuum Shift Extend is a revised version of CONTINUUM SHIFT!
Dumbass reviewer. first of all, in EVERY fighting game you will only see a few characters online. And BB is not that unbalanced, provided you know what you are doing.
given how old the original Blazblue is , and with him believing Extend to be just an update of it , his score makes even less sense , since it include the sequel of the story , tons of new modes , and at least 6 new characters not playable in the original .
The author clearly got no business reviewing games .
"BlazBlue: Continuum Shift Extend is a revised and updated version of the 2010 title BlazBlue: Calamity Trigger. "
No it is not , you big dofus . Extend is a revised version of the sequel with extras .
"The main gripe that you will have with this game yet again stems from the new characters. Why not just make them available through Xbox LIVE?"
And they were . Each were sold as dlc , except Relius .
At some point they felt the need to repackage the sequel+the characters dlc + a third rebalance + extras such as Relius and new story modes for the dlc chars .
"Even after trawling through the Tutorial and Challenge mode, facing off against countless enemies on and offline and spending hours refining and memorising your button layouts, you will find yourself unable to even beat one of the ten opponents on this impossible new mode. It’s not fun or enjoyable and isn’t truly needed."
Except is is needed , when a game doesnt propose such solo mode challenge , pests like you will complain about the lack of stuff to do on your own . And pretend MK9 is the first fighting game with an actually well thought out story mode .