The Vita is inarguably the most powerful handheld on the market. Much of the console's launch line-up has consisted of PlayStation 3 ports - but just how easy is it to adapt games for Sony's new platform?
To find out, VideoGamer.com spoke to developers from Capcom, Arc System Works, Ubisoft and Team Ninja...
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Capcom seriously dropped the ball with MvC Infinite. You can tell that it was heavily influenced by outside marketing that wanted to promote the characters in the MCU films only. The roster was lacking, the gameplay was slower than the previous game and there just wasn't a lot of the wackiness we come to expect.
Seems like the actual porting is easy, but after that getting it with a high FPS,HD, Graphics, and utilizing some of the specs of Vita,such as Near,took more work then they probably had expected.
So porting PS3 games directly would mean lowered FPS and other bugs. Sounds reasonable. I find this interesting since it can relate to the BC of PS4. This means that PS3 games can be ported to off the shelf hardware of today. I woder what Sony's approach for this and also Microsoft. Its either hardware and/or software emulation.
I just checked out a Vita demo station yesterday, I have to say that it's launch games have better graphics than both PS3s and 360s launch games imo.
Why would you need it ported? What about the remote play feature? No sense in buying the same game twice.
Not that interested in straight PS3 ports...
Would mean the PSVita becomes a boring little brother that does the same as the PS3.
PSVita needs more platform defining own games other than what's on PS3. It needs the Loco Roco's, the Patapons, I still am flabbergasted why they didn't have those in the launch line up, especially for Japan that have no interest in Uncharted...