Deep Black Developer Interview |

Ian Fisher writes: The structure and gameplay of Deep Black: Reloaded may not be too different from most core 3rd person shooting games, but it provides a fresh setting that we hardly see touched upon and it shows the design skill of Russian game developers, a scene which is slowly starting to grow. I was able to chat with Biart CEO and Deep Black Producer Konstantin Popov about the history of Deep Black, the perception gamers may have on the project, and what sort of elements folks can expect from the game.

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