DHGF: Hyperdimension Neptunia mk2 follows in its predecessor’s footsteps of being a rather niche and eccentric game. The tweaks made to the gameplay addresses much of the complaints the first game got, making for a smoother experience mechanics wise. There’s more of an attempt at an actual cohesive story, with the dialogue being less laden in references, but the wacky humor and in-jokes are still there. It still will likely appeal to only a minority of gamers who can pick up on a lot of the references, but it does serve as good followup to its predecessor.
So many great games, so many franchises saved by developers revisiting exactly what it is players want. Hopefully, other developers wallowing in mediocrity can look to these games as blueprints for what they should do going forward.
Oprainfall interviews the translation staff at Idea Factory International about how they tackle localization.
Michibiku's Jenni Lada writes, "Hyperdimension Neptunia is huge. It’s a massive series that covers tons of games, all of which are sort of connected? Though also not really, because quite a few are spin-offs and non-canon. It’s a lot to take in, to be sure. With Megadimension Neptunia VII on the horizon, we here at Michibiku felt like we should offer an overview of the main series’ installments."
Good review
I didn't finish the first, but that won't stop me from picking this one up.
sounds like a great RPG. though i find the game abit off putting with cutesy anime characters. still on the fence whether to buy it or not...