Player Attack: If you wanted to know a little more about how Aussie developers Nnooo managed to become the only self-published Australian developer creating games for Vita, here's your chance. We caught up with Nic and Bruce from Nnooo late last year at GCAP, and chatted all about the company's three major games: Pop, Spirit Hunters, Inc and - of course - escapeVektor. At the time, the company had only just started chatting to Sony about the development deal, instead seeming to pin their hopes on the 3DS version of escapeVektor which was also announced this week. How times change!
Former EA developer and the founder of indie developer Nnooo, Nic Watt, has revealed an EA Pokémon competitor was in the works.
Wouldn't they normally just buy a company who is working on a Pokemon like a game. Then close them and make them do something else?
Pokemon Battle Revolution was pretty awesome, but we need another game like Pokemon Colosseum, with multiple regions to explore. Hoenn, Kanto, Johto, Sinnoh. Where we can traverse all those regions defeating their respective gym leaders and Elite Fours. With all pokemon available, all wrapped up with a pretty good story. Why has Nintendo not done this yet? That has triple A all over it. Could be a potential GOTY.
Mark from PN2 reviews Blast 'em Bunnies by Aussie studio, Nnooo.
"Blast ’em Bunnies isn’t your typical console experience. It feels more like the best kind of mobile game combined with a classic arcade shooter, brought over to the big boys leagues with extra content. It’s the perfect antidote between bouts of The Division or Halo."
AA writes, "With the launch of Blast ‘Em Bunnies imminent, Analog Addiction had a chance to speak to one of the creative minds behind these games, Nnooo Creative Director and Founder Nic Watt."