The second and final part of iWaggle3D's analysis of inFamous 2 / Festival of Blood PlayStation Move implementation is (finally) live. Enjoy!
Fans of the action-adventure franchise have been eagerly awaiting news of a potential sequel to one of the best games on the PS4.
How would fans feel about a reboot? You know to bring a new audience in? Not a good idea? Good idea?
Second Son was released in 2014 was an amazing game visually and gameplay wise, sometimes I play it again on the PS5 and seeing it run at 60 fps is something to behold(yes an almost 10 year old game), if you haven't done that on your PS5 try it you won't be disappointed, pure eye candy, a PS5 exclusive of Infamous would be amazing no doubt.
Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.
Rumours suggest that Ghost of Tsushima 2 is already in development. Here's what we'd like to see in the sequel.
I love Ghost of Tsushima. It is my open world Onimusha. The presentation, the characters, the combat, the respect for the source material which was the Island of Tsushima, etc was just a step up for Sucker Punch.
A sequel of this game would definitely require Jin Sakai in the game. I would also have the game return to Tsushima because that's where the game is about. But it can look quite different on PS5 even if the same areas. The jump in detail, foliage, lighting, AI, new moves, new characters, etc would make the game look and play quite differently than before. You could even have unaccessible areas from the first game, areas that were secret even to Jin, playable areas.
And in my opinion, a portion of mainland Japan. Maybe someone against the second Mongol invasion that is playable and has a story arch that brings him from mainland Japan to Tsushima. And someone else is trying to stop them from reaching Tsushima. This person would have their own fighting style as a Samurai or something else. Characters like Yuna and Tomoe would return in the game as playable story arcs as well. Yuna was a great character that I'd like to see more of. Maybe she is taught by Jin to have Samurai moves but still has her thief like qualities. Maybe Tomoe returns but doesn't return to the Way of the Bow. Maybe she returns with the Way of the Fist. Some martial arts mixed in. Okay. I'm reaching on that last one. But we don't know a lot about Tomoe. That can be fleshed out.
But I'd have something like four playable characters to mix things up with different styles. Jin, Yuna, Tomoe and a fourth character from Japan. Five if you can get a more deadly Norio or a student of his in the game. Monks have cool moves too.
Something like that
I expect the sequel will take place in a different location and therefore have a new title. Personally I would be fine with a new protagonist but I think we need new weapons and styles to elevate the gameplay above the original. Taking it a step further, I would love a wound system that affects your ability to fight. Something like Bushido Blade if anyone remembers that game.
Disguises
More non lethal tools
HIDE BODIES…main one for me, like to drag them in bushes more effectively and hide them from others.
Jinns return, will the Shogun go after him, will his Uncle (canon ending in my mind, he wouldn’t kill his family)
Great site.
I couldn't get used to the Move controls for I2. I think maybe if I'd *started* with them, but by the time FoB came out with Move support, my reflexes were too hardwired for the Dualshock.