380°

Why Mass Effect fans need to calm down

Some staff at The Joypads have been long time fans of the Mass Effect series for a while now, and as a fan of BioWare and its games, however, one person doesn't see what all the rage and frustration is about. This is of course in regards to the latest piece of news about the accidentally revealed Mass Effect 3 DLC, “From Ashes”. It has received a lot of bad responses throughout the internet for what the DLC contains, specifically, its new squad mate. [WARNING: Contains DLC Spoilers]

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Godmars2904871d ago (Edited 4871d ago )

At this point I don't think I am a ME fan. Made the mistake on getting ME2 expecting an RPG but got a shooter instead. Now with Bioware trying to damage control and call it hype I'm not even feeling anything for what was at least a decent shooter. Even though the story's surrounding it is slipshod.

@StewartN7:
Seriously - are you a Bioware employee?

I've literally just said I have issue with *ME2's* story, enough to make me not want to get ME3 at least on the first day - and you make a f***ing sales pitch for ME3!

StewartN74871d ago

I agree to an extent. While I think it was a good thing to remove that clusterfuck of a shopping/inventory system in ME1, they pretty much over-simplified it in ME2.

I also agree that ME2 was a bit more action-focused, but the action was tight, and quite fun and tactical when shoved on a higher difficulty. The ending to ME2 was absolutely amazing and super climactic, and it's one of my favourite Xbox games to date.

I wouldn't recommend missing out on ME3, as it claims to be a mix of the two games (judging by the demo, it's done quite well) and concludes the amazing/epic story! :)

Godmars2904871d ago

Kinda feel the need to point out that you signed onto N4G four days ago, yet this is your first post.

Who else didn't make a comment the first day they signed up? Visit four days straight without making one?

Captain Qwark 94871d ago

@godmar

who the hell cares when he joined? and its even less irrelevant what he decides to comment on and what he doesn't. perhaps he has a life or just simply didnt find anythign worth commenting on until now!

MariaHelFutura4871d ago

If you don't comment your first day you're going straight to hell.

StewartN7 is the devil!!!!

Godmars2904871d ago (Edited 4871d ago )

Just saying: doesn't help that your name is ME related, because its not like there hasn't been tons of ME related submissions you could have commented on before now, and your comment comes off as especially PR oily to me.

And really, as someone not that into FPS/TPS or multiplayer, what's the difference to me if I buy the game first day or months later? At this point I'll have to pay $10 more for additional missions which apparently don't have any story impact. Even though the character in them does.

And regardless weather or not they're actually in the full game, just not a possible squad member, the surprise of their presence has been ruined. Months ago by all real counts.

krazykombatant4871d ago

I'll have to agree with Godmars290.. are you a BioWare employee????

Better question yet, have you played all of the ME games?? or did you start in ME2???

ME revolves ALL AROUND the Protheans. Which is why this is total b.s to charge people for a character that is extremely important to the lore.

"How big an impact will the prothean have??" Your fighting the bloody reapers, the protheans were wiped out by them, so must likely than not hes also going to have some knowledge/idea on how to help you out or at the very best give you greater in-depth knowledge about the the protheans.

People who try to say, well I bought the $80 CE I don't have a problem. Yeah you don't have a bloody problem because the majority of the time its usually stupid crap, like a map and little model of the normandy or something. Now you finally hit the jackpot with getting a character that was obviously made AT THE SAME time as the game. This DLC is in the bloody disk and its just locked from you unless you pay another little $10. Its taking as much advantage of you as Activision and their stupid map packs. This is disgusting nickel and diming from EA/BioWare. I for one will not buy a new copy until the price goes down, and if cannot resist i'll will gladly buy a used copy. Not one penny will go from my wallet to EA for the development of this game.

I'm a die hard ME fan, but this is absolute bullshit. They are taking advantage of you guys and you just prefer to put up with it, to satisfy your needs and pleasure, which is exactly what the people who decided to make this DLC non accessible to the non CE thought of.

EVILDEAD3604871d ago (Edited 4871d ago )

LOL it's 150% clear who the overwhelming majority of the people who are in constant whine mode over this DLC silliness..and it's clearly NOT the fans..who literally have the choice like EVERY game with DLC not to buy the content.

I laugh at how people are ALL of a sudden so up in arms when games like LA Noire had so much first day content that it makes this one look like baby food.

ANY of those case for LA Noire clearly could have simply been part of the original game, but they were all incentive for FANS of the game and completionist to ultimately buy the LA. Noire pass to get the complete content.

LMAO @ the usual sand the entire suspects literally going wayyy out of their way to even bash ME2..which got a ridiculously high Metacritic of 94%.

I can't wait till March 6th when we REALLY see how REAL fans of the Mass Effect franchise come out and support this amazing franchise.

Evil

jrbeerman114870d ago

stewartN7 said me3 is gonna be a good game lol. Didnt say day one dlc was ok. He just stated why he likes the game. Jeesh you people sometimes.

(he does have mass effect N7 in his name)

but seriously, anyone who says ME2 is just a clunky shooter played soldier class on normal with party powers set to auto. Take off all the options that hold shooter fans hands and you have a deep combat system (dont talk about inventory i think they could have found a medium between me1 and me2.)

When comparing ME2 to ME1 its combat system is actually DEEPER. "gasp did he just go there?!?!?" Yes I did.

I can explain. Me1 basically was infinite ammo with extra bars to make your aiming better. The abilities were more basic and always worked. Biotics were OMG OP and made game almost trivial. I only died when the game was glitchy with cover or angles. yes most abilities were there but basically it was overload shields, everything else on everything. (im simplifying this post is long already)

ME2 introduced more of a rock paper scissors ability/armor system. Where enemies (ok kiddies play on higher than normal) would have either barriers, shields, or armor. people who liked shooters could equip ammo for each and be all set, but any other class would have to mix party members and abilities to have, overload and shield drain for shields, warp reave inferno for armor, concussion shot warp reave for barriers. Also in order to use force biotics or freeze enemies, one would have to shed protection first.

also as an adept and vanguard fan, if you played around with biotic combinations with explosions you could really cause some havoc on battlefield with bodies aflying.

LONG POST SHORT, ME2 tried to cater to new users and shooter fans by giving OPTIONS to play as shooter, but by using abilities and playing on harder difficulty it was as deep as an action rpg can be.

+ Show (4) more repliesLast reply 4870d ago
StewartN74871d ago (Edited 4871d ago )

It's nice that I can't recommend a game to somebody without being called a tool of the company.

I didn't comment until now because the purpose of this particular account is so I can upload all my content from The JoyPads to here.

jrbeerman114870d ago

welcome to posting on n4g, where if your not negative... your wrong.

Shame on you for being a fan of a game, shame.

SilentNegotiator4871d ago

Yeah, everyone calm down! Calm down and accept:

*Day one DLC from a game that they made gold several weeks ago (even if they went gold a week b4 launch, like many big games, long approval times for XBL and PSN would mean they could have gotten it on if they could also get it approved for launch day)
*Online passes that restrict new buyers' use of the game
*Lies from the publishers and developers (weak excuses for selective features, claims that go against evidence [leaks in November, my first bullet point, etc]
*The game essentially being $70 or more (because $60 clearly isn't enough /s)

"Calm down" all of your concerns. Having concerns isn't your place as a customer. /s

Wido4871d ago

People did overact well too much over this, but I do see their point. I like how Bioware justify's their reasoning. This piece of DLC has clearly been in the works before the game has gone gold... Has it gone gold? Regardless of the official release dates it has been?

Anyway, roll on March 9th! Cannot wait to get my hands on the game. Lucky Americans getting it on March 6th! haha

tigertron4871d ago

It went gold a couple of weeks ago.

People have been overreacting and whining about the quality of the game since the demo and now its about the dlc. I understand all the points but I urge people to calm down. Its only a game.

vortis4871d ago (Edited 4871d ago )

They overreacted because it was revealed that the day-one DLC was story related.

Also, unlike the BioWare employee says it's a two week process between going gold and hitting retail shelves. Before instantly disagreeing, look up the average time it takes for a game to go gold and when it actually releases (the average is two weeks).

People DID NOT overreact, basically the day-one DLC could have been included in the final game. There's no excuse why it couldn't be. In fact, they could have completely forfeited time spent on the demo to include the DLC in the final game but decided not to.

This is a typical EA PR stunt that gamers will buy into regardless. I feel saddened our community won't fight against this. EA wallet-raped you all with NFS: Carbon and NFS: Black, including day-one DLC already available on the disc and charging extra for it. It's the exact same thing here, there is no difference other than that BioWare is trying to clean it up and make it as if the DLC was completely separate from the game. Which isn't true given that most voice over work is done six months to a year prior, so this DLC was NOT LAST MINUTE. It was already in the pipeline.

I'm more saddened so many gamers have blinded commitments to BioWare that they don't even see that they're being gouged of content and willingly moving along with it. You can expect more of this kind of treatment from EA, and unfortunately, more acquiescence from the game community as well.

jrbeerman114870d ago (Edited 4870d ago )

vortis, they said that the character is in the game whether or not you get DLC.

MUCH like liara in ME2. So i think the point of importance of character is moot. dlc gives a side mission for him allowing him to join party. Doesnt mean he wont be in game without it.

I dont like first day dlc that isnt free with new copy, (you know like zaeed), and i might not buy it, depends on whether or not i want more after playing retail.

AGAIN IM NOT HAPPY ABOUT THIS DAY 1 DLC, but in no way do I think I HAVE TO BUY IT IM BEING FORCED. THAT is the over reaction.

Dunncor4871d ago

People need to give things a chance before they start to actually complain. Mass Effect 3 will be worth the money in my opinion, that's why I'm getting the N7 edition. I'm more intrigued than anything else now to find out how this actually plays out.

ArchangelMike4871d ago

I agree, I can't wait for ME3. I don't get why people start whining, if you don't like it, just don't buy it. Let the rest of us enjoy ME3.

zeal0us4871d ago

Never really bother me that much but maybe they should of mention it sooner rather at this point before release, because its getting hard to find a CE. Most places I go to only got the standard edition now :(. I'm not interested in a digital version.

Megaton4871d ago (Edited 4871d ago )

Very eloquent take on this situation: http://www.youtube.com/watc...

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused14d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199214d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon13d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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