It takes place sixty years after Amnesia: The Dark Descent at the turn of the twentieth century, yet the next game to carry the franchise's moniker will feel like familiar territory in one major respect: it is built to scare you senseless.
The Studio that created games like Dear Esther has been forced to lay off most of its employees and going dark after a set of issues clouded the developers
Just under a year after the launch of Everybody's Gone to the Rapture, a "walking simulator" about dealing with loss in Shropshire in 1984, it won three BAF…
I read mixed reviews and feelings about this game but it was definitely the talk of the town for that time.
It's a shame this studio couldn't keep thier doors open.
"Eurogamer understands most of the staff ended up at Studio GoBo"
Interesting, this is the studio that is rumored to be making some mmo for Xbox. (I believe)
Good luck to these guys
Some people always have to add console wars to a discussion for no reason at all. The Chinese Room has had several games that didn't have successful sales numbers so they had to close. This is nothing new in the industry and it most certainly had nothing to do with ONE game.
I liked Everybody’s Gone to the Rapture, except for the movement speed. Agonizingly slow to build up any speed. Hope these guys can make a comeback. I’d like to see what else they can do.
Really liked egttr.
Nostalgic for me, and unique.
I thought they just released a mobile game?
Great article.
I beat EGTTR a few weeks ago, and didn't know there was a sprint button until 5 minutes ago.
Never mind. I loved the atmosphere, and took so many screenshots in that game.
Embark on a story that spans ten million years.
awesome interview by Joystiq. Lots of answers to a lot of questions. Can't wait :D
People are listing all there big games of 2012. This sequel should be at the top of the list. Fucking excite.
This game is going to be brilliant.
Lack of degrees and comments is making me a sad panda. The first Amnesia is a game that reinstilled my faith in the horror genre. It proved that horror games weren't simply niche, and there was a viable market for it (as shown by the fact that Frictional games said they made a great profit, and for the first time are stable as a company because of it).
this is also why i've moved away more and more from my 360 and ps3 to the steam. I love the risks that indie devs take with games like Amnesia and Dear esther, and so many others. I'm tired of generic shooter #1001 that publishers are trying to make a quick buck out of. With Steam creativity and gaming flourishes.