1150°

The Chinese Room Accuses The Witcher Developer CD Projekt RED Of Sexism

Everything happened after GameSpot tweeted an image from the making of the first teaser trailer of CD Projekt RED’s Cyberpunk 2077. Developer The Chinese Room replied with its official twitter account commenting on the image and implying that the game appears to be “just as sexist” as The Witcher.

Hoffmann3295d ago

...and?

Someone posts his opinion on twitter. I see it as the bigger thing that various gaming sites including big ones like dualshockers and destructoid are using it for clickbait articles.

fallacious3295d ago

that's sjws for you. it's like their life's mission to try and be or get people offended.

Hoffmann3295d ago

Nah..the sjw here MAYBE was whoever tweeted that comment, but the many sites there that write their short stories about it, knowing that the average gamer will of course write how dumb that comment is just does it knowing that it means a good amount of clicks.

N4G000013295d ago

while people distracted by "sjws", anti-sexy religious nuts in congress are on offensive trying to ban everything sexy.

BrandanT3295d ago

@N4G

And the atheistic SJWs are also trying to ban sexy things. Go figure.

TheOneWhoIsTornApart3295d ago (Edited 3295d ago )

@BrandanT: The people that you are talking about aren't doing it in the name of atheism. Religious people that call for censorship mostly do it because it doesn't conform to their holy books teachings. Atheism is just a lack in belief in a deity and that's it.

annoyedgamer3295d ago (Edited 3295d ago )

@N400001

New account created : 28 Apr 2016 ( 1d 5h ago )

Already spamming regressive leftist defection comments. Go figure.

BrandanT3295d ago

@theone

I said they were doing the same thing regardless of intent.

Eonjay3295d ago (Edited 3295d ago )

I can understand a woman having issues with this image. They have a right to express it, but I would prefer them to not do so under the company's name. Thats all. Unless of course she owns the company in which case fire away.

Eventually some of you may have daughters one day, and if she tells you that an image like that makes here feel uncomfortable, you will be able to explain how the freedom of speech works without attacking here or calling her names.

Morgue3295d ago

Aside from meaning ' Social Justice Warrior ' I'm beginning too think it actually stands for ' Single Jaded Women '

TheCommentator3295d ago

Women all over the world exploit "sexism" to get ahead in life and I don't see SJW's doing much to stop that. Look at that gamer girl dressed up like an anime character with the "wardrobe malfunction", Paris Hilton or Kim Kardashian screwing their way to fame, or the majority of all women that use their bodies as currency to get what they want out of their sugar daddies.

God forbid that a game company (full of sexist men no doubt, lol) would try to paint a woman in that light though. Apparently, most SJW's only think it's appropriate for sex to sell when a woman benefits from it. Think about it. Who did Paris Hilton make her sex tape with? What about Kim Kardashian? I don't know because those men didn't get famous from it. For that matter it's just as sexist for a man to have to pay for everything when he's out on a date with his girl, who only has to look good, when they're both just trying to get laid. Why doesn't she pay for it sometimes? Seriously though, if a man generally has to pay for sex by taking his date out and paying for everything, why is it illegal for a man to cut out the dating part and just pay for the sex? Isn't it the same thing in the long run, just without the middle man?

The problems with sexism are way too big for SJW's to keep bitching about the little stuff. What they're doing seems like the equivalent of telling someone at a garbage dump not to litter. The real problem is the way society trains our children how to behave and there's nothing we can do to stop it. My 11 year old daughter, for example, is already showing signs of the influence social media and pop culture is having on her style of dress and attitude in terms of sexuality. It's just the way people are brainwashed to behave.

jer11223295d ago (Edited 3295d ago )

It must be stressful to be sjw to go through life offended by everything. I mean if everything bother you must be miserable lol

+ Show (7) more repliesLast reply 3295d ago
DarXyde3295d ago

I don't know if I'd call those two big ones though. I've only heard of Destructoid prior to joining N4G, to be honest. Even then, didn't really hear from them much about anything. Dualshockers, not until I joined. It's just the sensationalist headlines I take issue with (which in a way makes it clickbait).

I don't know if I can agree with The Chinese Room though; The Witcher III reminds me of Game of Thrones a little where, sure, there's certainly some sexist elements given the elven/olden times vibe they were going for. But there are female characters who are incredibly respectable in both universes (Arya Starrk and Ciri, for example).

The image used from Cyberpunk 2077 for TCR's argument could, for all we know, be taken out of context. I think it's pretty pre-judgmental of them to say that.

OoglyBoogly3295d ago

So because you haven't heard of Destructoid or Dualshockers they're not that big? Are you serious?

DarXyde3295d ago

And that was your takeaway from my comment? Are you serious?

I specifically began with, "I don't know if[...]"

And at what point did I say I never heard of Destructoid? I said I hadn't heard much from them. It was DualShockers I hadn't.

Before making brash assumptions, be sure to understand what others mean. There was nothing cryptic about my statement. Very black and white.

3295d ago
Palitera3295d ago

Well... Every single comment and click here is making sure their clickbaity job is successful.

What would these sites be without our neverending support?

Congrats to us all.

MRMagoo1233295d ago

well half the people or more problems don't even click the article so not that successful. if an article has a stupid opinion I don't ever click it.

Zeref3295d ago

OMG, Can somebody tell these sjw to f**k off?

Christopher3295d ago (Edited 3295d ago )

***I see it as the bigger thing that various gaming sites including big ones like dualshockers and destructoid are using it for clickbait articles.***

Says the first person to respond to the submission itself, let alone help to propel it to the top spot on the site right now.

Not sure how you're helping if that's your argument.

Hoffmann3295d ago

Well, when over 60 N4G members clicked on that agree button I think I made a pretty good point.

If I would be one of the site admins who posted a whole article about this tweet I would be as guilty - in my opinion - as the websites that did it. But as someone who simply comments about the content of the article instead of being the first who yells insults at the Chinese Room - as seen in many comments on mentioned websites - or writes how terrible their opinion I don't think I was hurting my point.

I get what you mean though and when I wrote the comment this morning I was not 100% sure if I should do it as well.

jer11223295d ago (Edited 3295d ago )

Whats funny if its to gay characters having sex or anything its considered Progressive and its applauded. Men and women its sexist. I have no problem with whatever its up to the game creators to make what they want. Sjw are so hypocritical

+ Show (4) more repliesLast reply 3295d ago
Skate-AK3295d ago

Absolutely ridiculous. Guess they have never heard of Cyberpunk 2020. They are getting slammed for this sad SJW attempt.

N4G000013295d ago

pfff, "SJW" decoy buzzword again, while the anti-porn religious nuts in government, congress trying to ban everything Sexy.

Skate-AK3295d ago

That would make sense if The Chinese Room wasn't a British developer.

BrandanT3295d ago

There's a bunch of atheist leftist groups that are trying to do the same thing. SJWs and feminist extremists are doing the same thing on the grounds of..."it's degrading to women " or whatever buzzwords may appear.
It's the same goal, so at least get along.

And by the way, this isn't the first SJW stuff ended up censoring "sexy" things in games.

annoyedgamer3295d ago (Edited 3295d ago )

@N400001

New account created : 28 Apr 2016 ( 1d 5h ago )

Don't feed the SJW troll.

opinionated3295d ago (Edited 3295d ago )

Name one bill. You can't because that's blatantly false. The religious zealots were destroyed in the Supreme Court when it came to video games. Sjws do not go through courts they protest like the gutless wonders they are.

N4G000013295d ago

"Sjws do not go through courts they protest like the gutless wonders they are." and that's why they're not the government, they are "trolls", a distraction from the real centuries old effort of anti-sexy religious nuts, their oppression can still be seen in Afghanistan. Freedom of Speech! Freedom to make sexy games!

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senorfartcushion3295d ago (Edited 3295d ago )

But it is sexist. There is no imagery like this but with men in the chair unless it IS porn.

Games get sold with shiny graphics and blood. This is how they sold Lara Croft.

divinealpha3295d ago

You need to proof read. Also what are you saying that there are no men dressed like this only women that's sexist, are you ok in the head

senorfartcushion3295d ago

Hot women in games are for us men.

Hot men in games are also for us men. To help us feel masculine.

rocketpanda3295d ago

You must be very insecure to think that every gender in a games are for men. The last few years have shown the market is split almost down the middle between men and women gamers. Hot women can be for women too, muscular men can be for muscular men because believe it or not some people are attracted to the same gender.

Tomb Raider was never sold because of shiny graphics and violence. The violence was made into an issue with SJW for the reboot because it portrayed a female lead in violent situations.

Tomb Raider was always sold on having a strong female lead since the ps1 era and she became a gaming female sex symbol because of that. Not just because she is a pretty face.

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cfc833295d ago

This is one of these times where everybody clamours to say how wrong chinese room are. People hunt for these articles in packs.

Ogygian3295d ago

It's important we know which studios to boycott. When the Chinese Room apologise for being intolerant, perhaps they'll win back the customers they upset.

kraenk123295d ago

Who is they?! It was one f'in guy on Twitter!

annoyedgamer3295d ago

@kraenk12

One comment is all it takes for SJWs to demand an apology for being offended. Well....now the SJWs have offended us and WE demand an apology.

Rachel_Alucard3295d ago

But that would imply people actually bought their games.

_-EDMIX-_3295d ago

? Do you actually buy games to actually have fun? Sounds pretty stupid and childish to me.

Smh. Idiots. ...

+ Show (2) more repliesLast reply 3295d ago
rainslacker3295d ago (Edited 3295d ago )

Didn't really have to hunt. It was right there at the top of the page this morning.

Are they wrong?

Well...yes. Sexism is not showing sexy women, or using them to express a narrative. Sexism is the act of discriminating against women....which a game isn't capable of doing, unless CDPR didn't allow women to play their game, or the game lobbed insults at the women while they were playing, or something along those lines.

A game can convey sexist messages, but that doesn't make the developer, the game, or anyone else sexist unless it's done from the point of trying to influence common consensus on the issue to believe what the message conveys....something that is really hard to do...and is still very much more an expression of ideas, rather than a form of sexism.

The proper thing to say would be that it objectifies women, but objectifying women in media is not in itself sexism or sexist.

The word sexist, and sexism, are way too misused nowadays, and many people who try to say something is sexist, have obviously learned the meaning of the term from the media's misuse of the word, as well as the misuse of the word from uneducated people who want to jump on a trend which they typically only have a one semester sociology or political science course knowledge in. In other words, they are idealistic without having all the facts, or understanding how everything fits into a bigger picture, and base their opinions on reactionary stimulus which is either false, or blown out of proportion, along with the inability to realize that the world is not as black and white as they want it to be.

Truthfully, if more articles, and SJW types could use their own terminology in it's proper way, it'd be a lot easier to take them seriously.

Ristul3295d ago

The Chinese Room, come back when you have made a game as great as Witcher 3, now run off with your sad sjw bullshit.

garrettbobbyferguson3295d ago

This. Instead of ruining sequels to decent games. I don't understand how you can ruin such an easy formula as corridor horror. A Machine for Pigs was terrible.

Rachel_Alucard3295d ago

They make walking simulators and political statements not tense and exciting games.

ChrisW3295d ago

When "Chinese" and "accuses" are used in the same sentence, it's most often about censorship and politics... Not sexism.

**This political statement was brought to you by ChrisW**

aquaticDonut3295d ago

...The Chinese Room is a British game developer. They made Dear Esther and Amnesia: A Machine for Pigs. I think you slightly misunderstood this article.

Mikefizzled3295d ago (Edited 3295d ago )

It's not that he didn't understand the article. He just didn't read it.

ChrisW3295d ago

I'm not surprised that went over heads. Oh well... We can't always expect people to understand lowbrow, off-topic humor.

As for reading the article... What article?!? It's a Twatter feed!!!

Show all comments (219)
150°

Welcome teamLFG to the PlayStation Studios family

teamLFG rallies developers from across the industry to bring to life an ambitious incubation project.

Read Full Story >>
blog.playstation.com
darthv729h ago

sounds like more live service stuff....

Obscure_Observer8h ago

Definitely.

Looks like they haven´t abandoned their live service plans after all.

Christopher8h ago

"Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games. Players will inhabit a lighthearted, comedic world set in brand-new, mythic, science-fantasy universe. We can’t wait to reveal more."

At least it's not an extraction shooter. It's team-based, so not likely my thing. But perhaps it will at least add something new to the current slew of MP games out there?

YourMommySpoils7h ago

What's the LFG stand for?... Les. Oh, let's not go there.

darthv727h ago

..well their definition is: The “LFG” in “teamLFG” stands for “Looking For Group.”

staticall5h ago

At least it's not «LandFill Gas»

-Foxtrot7h ago

"industry veterans who have shipped titles like Destiny, Halo, League of Legends, Fortnite, Roblox, and Rec Room"

"and richly social virtual worlds"

"where players can find friendship, community, and belonging"

"We will make immersive multiplayer worlds"

"but throughout live service as we continue to grow the game and community for years to come"

"Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs"

Jesus. Does Sony ever learn? Like if they want to partner with them that's cool and all but buying the studio right off the bat? It's insane thinking after all the money they've just lost from Concord, not to mention the lack of actual hype for Marathon. Who is making the decisions here?

ravens527h ago

This is their main multiplayer studio now. Hopefully nomore pullin teams like Santa Monica, Bluepoint, Naughty Dog etc into stupid multiplayer endeavors.

P_Bomb6h ago

Yeah, I’m not feelin’ this new project tbh. Another live service?

SonyStyled6h ago

They didn’t buy the studio. They created it

-Foxtrot3h ago

Buying it or not they still had to put a lot of money into it

They could have created a new studio to reboot some older titles or ones inspired by them. A JRPG like Legend of Dragoon, a first person shooter like Resistance or a platformer like Jak and Daxter.

TripleIris_Josh4h ago

Can't believe they killed Japan Studio, London Studio, and Pixelopus for this, Destiny, and Concord.

Show all comments (14)
220°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

Read Full Story >>
dsogaming.com
Vits1d 12h ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK17h ago

But will it have micro-stutters?

Vits13h ago

But of course, even compatible with VRR, so you can really feel it.

rlow112h ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac6h ago(Edited 6h ago)

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel2h ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

Profchaos15h ago

Will it have games or just more decade long projects

IanTH14h ago(Edited 14h ago)

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH14h ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen11h ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH11h ago(Edited 10h ago)

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen10h ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno12h ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

Show all comments (19)
140°

Ex-Bethesda Veteran Explains Why Games Like ES, Fallout & Starfield Will Always Have Loading Screens

IGN : One former Bethesda developer has cautioned that loading screens will probably always be a part of its games because of the way they're designed. Here's why.

Obscure_Observer1d 10h ago (Edited 1d 10h ago )

Thanks for the insightful information!

Now I wanna see if all those that were complaining about loading screens on Starfield will give a hard pass on both upcoming Bethesda RPGs like TESVI and Fallout 5.

If you can´t stand load screens, stay away from those games. Period!

-Foxtrot1d 8h ago

I don't think you understand the difference between them though and what makes Starfield and TES / Fallout different when it comes to loading screens.

When you're playing TES or Fallout, if you are doing a mission you have the choice to walk to your objective where on your travels you will run into many different encounters getting completely sidetracked, it's fun as it feels like you are exploring the world more. However with Starfield you don't get that choice because you can't walk to a new planet, the loading screen is more mandatory, even the Outer Worlds fell into this issue, so when you are constantly going to space, travelling from planet to planet there's a lot more loading screens involved where it slowly becomes more tedious in comparison.

What Bethesda needs to do is work on reducing the loading screens and fitting more within it. For example when you enter a town in TES it should load the entire town, houses, castles, sewers etc included, same goes for Fallout, take the Vegas Strip in Fallout New Vegas, it was chopped up into multiple segments where going back and forth doing missions become a chore nearer the end.

IAMRealHooman15h ago

if they scaled down the "1000" planets to 10, 4 main hub. 6 unexplored, but actually filled with tings to do and explore, the thing Bethesda used to be good at. People like Obscure thin we shit on Bethesda just to shit on it. No we want better games.

Christopher1d 8h ago

It's a design choice they've chosen. RDR2 kind of proves the whole 'loading interiors' or 'having different events go on' isn't what's stopping it.

crazyCoconuts14h ago

RDR2 didn't have you walk into a massive structure like a Starfield base/facility though, right? I'm sure log cabins are a lot easier to handle

Christopher9h ago

That won't affect the need to load content. That's just static designs with a few interactibles. And did we forget RDR2 has towns you don't load into with multiple buildings, dynamic events, and ties to the world as a whole. You load areas to manage the specific scripting and the number of elements that need tracking constantly in that area. Bethesda designs it so you can leave a trail of cheese wheels from town to town, RDR2 designs it so the world interactions are randomized by a few factors and come to you.

Like I said, it's a design choice.

isarai1d 3h ago

Ok but you can still have more seamless "loading screens" starfield has no excuse for how much its gameplay flow sucks. You're basically saying it will always suck because we don't want to spend the effort on improving that aspect. Hell every open world survival game has object permanence, from valheim to the forest, and that doesn't have tons of loading screens

anast15h ago

These guys/gals are sleazy.

DivineHand12515h ago

I haven't played oblivion as yet but does it have loading screens? No one is talking about it.

Fun fact, the remastered version of days gone still has loading screens. It is not the instant load like you see on PS5 and series titles but you will have to wait a bit to load into certain sections. I am not sure why they didn't polish them out and no one is talking about it.

victorMaje13h ago

Oblivion has loading screens but it’s nowhere near the wait times it used to be (from what I remember) so the whole experience feels a lot better.

Agreed about Days Gone remastered, it definitely feels like it’s mostly a visual & feel (dualsense) remaster without much focus on optimization (I expected no loading times & in some cases I encountered the same kinds of bugs & audio issues that were on PS4).

Still love the game though & I hope the remaster will help pave the way for DG2.

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