Balancing Gripes In Games
Here’s where I start to deviate from the majority opinion, but, lately, I’m getting sick and tired of games needing to re-balance themselves via patching. Now before you say, “So you want things unbalanced?” allow me to emphasize my issue with balance. I’ve seen far too many games where the bulk of the patches involve tweaks such as “X weapon now does slightly less damage” and “Y class now does Z.” I understand, to a degree (which I’ll also elaborate on), why PvP-heavy games need balance-tweaks in order to maintain stability, since there’s the fear that something might be over-powered or broken. But what about in a single-player game? Have you ever thought to yourself, while playing Super Mario Bros., “Damn, that starman is OP, they need to nerf that stuff”? Sometimes missing the good ol’ days is more than just the games, but the way we treated them.











