It's surprising how far friendly AI hasn't come in the last few years. Even brand new releases still have your allies wandering into your line of fire, so it's certainly not a problem unique to SAS or its age.
I like the idea of field modification. It'd be nice to see more of that, and it's good that you drew attention to one of the few selling points of an otherwise forgettable game.
It's surprising how far friendly AI hasn't come in the last few years. Even brand new releases still have your allies wandering into your line of fire, so it's certainly not a problem unique to SAS or its age.
I like the idea of field modification. It'd be nice to see more of that, and it's good that you drew attention to one of the few selling points of an otherwise forgettable game.