Gamers Temple: "On the back of the SAS: Secure Tomorrow box, you'll be treated to some interesting advertising. In huge letters, you're faced with these instructions: "Stack up! Ready. Go go go" And here we go again. If you've played a tactical shooter in the recent years (or to be honest, ever), you understand what SAS is all about: you play one member of an elite anti-terrorist unit, tasked with stopping a new and particularly dangerous threat posed by some evil Europeans.
Secure Tomorrow takes its plot from a fictional period of British police-work, following the members of the SAS as they track seasoned killers and terrorists who first struck Britain in 1995. Secure Tomorrow posits that these killers, thought missing or dead, might reappear a few years later, and start wreaking havoc in London (and Iceland, among other locales).
When you think about it, the story they're provided us with is actually very interesting. The main characters all have a history with each other, and everybody loves a vendetta story. It's been proven that a first person shooter set in a serious, violent real world setting can be intriguing and exciting from a narrative standpoint (CoD4 being at the head of the pack), so I hoped that Secure Tomorrow would provide a modicum of that variety of drama.
Sadly, City Interactive, the group behind Secure Tomorrow, use this interesting backdrop to pave the way for bad squad banter, ludicrous moustache twirling villains, and a generally poorly told and executed globe-trotting story. Trust me, you won't be losing any sleep over the dastardly deeds committed by these bad men, nor will you care about the fate of a single member of your squad. The game descends into offensive cliché easily, as it depicts a gruff, grizzled SAS officer (are we supposed to identify with these people again?) beating a confession out of a captured terrorist, with the aid of a hammer."
Albatross Revue take a look at the bad boys of special ops and come away very disappointed
It's surprising how far friendly AI hasn't come in the last few years. Even brand new releases still have your allies wandering into your line of fire, so it's certainly not a problem unique to SAS or its age.
I like the idea of field modification. It'd be nice to see more of that, and it's good that you drew attention to one of the few selling points of an otherwise forgettable game.
WorthPlaying writes: "SAS: Secure Tomorrow is the latest in a long line of budget first-person shooter titles to come from developer City Interactive. In this latest adventure, the player is a member of the storied SAS, part of the UK's special forces, as they try to head off an international incident involving escaped terrorists and nuclear weapons - all without the help of Sean Connery."
DreamStation does respect what they do, and consider the publisher City Interactive, probably projected this game on a relatively low budget destined for the bargain bin. It will eat up some time but they do not see re-playability on a large scale or this coming out in sequels.