Chris Buffa (Modojo): Sequels should, in theory, receive higher review scores than prequels. Development budgets increase, technology becomes more advanced and companies conduct extensive focus testing to see what works and what doesn't. By this logic, you should expect part two (and so on and so forth) to smoke the original.
Phil writes, "The kart racer: a sub-genre in the racing game genre that generally features video game mascots and colorful cartoon characters competing in speedy races against one another for the sole goal of crossing the finish line in first place. No doubt Super Mario Kart made this sub-genre popular and put it on the map, but for every well-done Mario-branded racer, there are countless others that fall through the cracks. For this purpose SPC brings back The Tuesday 10s to list ten underrated and under-appreciated kart racers from a wide swath of developers and franchises."
I agree with ModNation Racers. I did have a good time with what I did get to play at a friends some time ago. Nickelodeon Racers though? If it’s anything like the original, that’s a hard pass…
Don't agree with Mario Kart tour as it's not underappreciated. It's just literally not great. Everyone has tried it.
On the other hand ModNation, Mikey's Speedway USA, CTR, and LBPK I agree with. Though CTR with the rereleases recently hasn't been all that underappreciated and that with Diddy Kong Racing are my all time favourite ones. I think sonic transformed is very under appreciated though.
Outside of CTR ModNation is the most underappreciated because the game was amazing and don't think it even sold a million. But the community was always pretty cool. Creating was never hard. But it could be as complex as you wanted it to be so it was for everyone. I'm still praying Sony makes a ModNation Racers sequel for PS5 as the only issue the game had imo was load times and not being 60fps
There's a little known kart game called Bears Can't Drift that had a bunch of potential, was fun to play, but low sales that left the dev to simply abandon the project before fixing technical issues with the game.
They really did have a good game on their hands, but they gave up before it could reach full potential.
I remember just only playing the demo of a game called speed punks that game was fun
VGChartz's Adam Cartwright: "In this article, I’m aiming to look at 10 of the best DLC packs on Vita – ones that offer a compelling additional experience for a reasonable price and so are well worth checking out. There were a whole load to sift through in writing this, so don’t be too disheartened if your favourite isn’t here, but do let me know in the comments what you think!"
VGChartz's Adam Cartwright: "When Sony entered the world of handheld gaming in 2004, it provided a new opportunity for developers to chase a different market than had existed before. Over the next decade we saw multiple companies, from both western and eastern shores, shift their pipelines to focus on providing software for both the PlayStation Portable and its successor the PlayStation Vita. Despite the latter’s relatively weak hardware sales, there were still successes to be found on the console, which meant that it was easy to plan a future around being a Vita developer.
By 2014, though, it had become clear that Sony was no longer interested in pursuing the handheld market and this left a number of companies in difficulty – they’d either need to adapt to the shifting times, or face dying out altogether. In this article, I’m aiming to look at what happened to developers who made both the PSP and Vita their main focus, how they adapted to the demise of Sony handhelds, what future plans they made, and how well they’re doing in the current gaming market."
The moved to the Switch from Vita. Some of the exact same games or similar games from those developers. Loved the Vita and glad to see those devs still have a platform to release lesser budget fun games.
Read the reviews. There is a metric ass ton of poor judgement and bad reasoning for some of those scores.
"Uncharted Golden Abyss is the best looking handheld title ever...not as epic as the PS3 games...7/10"
The only games that really got a justification of bad reviews are MNR (which is BS the devs didnt have anything online and not having the community is such a bad decision...and Little Deviants cause it's pretty much Welcome Park (which is free plus trophies).
I have not played all the Vita titles, but a lower score cause the game is a port is BS. Unless the quality changes, it's wrong to damage the score. And yeah, this thing is compared to PS3. But the reasoning is the Vita is the PS3 compared to the PSP which pulled PS2 quality titles. Calling launch games a failure is pure trollbait. What handheld game plays crossplay with a console, up to 8 players with voice chat and rewards challenges? NOT ONE except what Sony is doing. Wipeout is paving the way for the future and it gets shafted. I think the media is just looking for a reason to hate.
This generation of media makes me sick.
One of the reasons would be for that will be that back then there would have been the awe of "OMG they look just like the console games" which would have pumped up scores a bit. And as NukaCola above says there is now comparisons to the console versions of some games on the Vita which in reviews is stupid and will only drive the score down.
@NukaCola i think u pretty much summed up what i wanted to say lol
not suprised the psp versions were better which is why the psp sold more
I knew the launch lineup was too good to be true. The biggest complaint is the launch lineup 1.basically the same games are rehashed for the vita or 2. they try too hard to show off the new features of vita, ruining aspects of the games. But like all other sony consoles wait a year or so for some gems.