150°

Mass Effect 3 Demo: Singleplayer In-Depth First Impressions - Nerd Reactor

Nerd Reactor writes, "So the Mass Effect 3 demo is finally out and I must say that it hasn’t met my expectations…it has completely obliterated them! Mind you, I am currently in the process of finishing up my 3rd ME2 playthrough, with a 4th still to come before the full game ships. The singleplayer was just utterly amazing and the multiplayer was well-balanced and not overdone. Let’s take an in-depth look at Bioware’s tease for the upcoming title."

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nerdreactor.com
001854880d ago

Really disapointed by the Demo. With all that "reapers attack" plot, I feel like there is no more room for exploration, just shooting. I know I'm judging the game from a demo but it felt pretty generic to me.

FCOLitsjustagame4880d ago

I enjoyed the demo. And even though I am one of the ME fans that was not happy with the inclusion of multi-player, thinking it is unnecessary, will stink, and will take away from the very important single player, I must say I am finding it quite entertaining and am actually now excited for it. I would like to see what further options exist for it in the full game (how many maps, what other enemies) and how it will tie in to the single player. (still doesnt mean that single player didnt have things taken away, we will see).

m234880d ago

Like you, I was a bit skeptical about the multiplayer. After playing it with friends, I'm loving it so far. I don't think it will take away from the campaign though since another studio worked on the multiplayer so that Edmonton could focus on the single player.

erivera19944880d ago

Is it just me or did Ashley look super sexy in the demo?

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused17d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199217d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon17d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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simulationdaily.com