530°

Mass Effect 3 PS3 vs. Xbox 360 comparison video

Yesterday BioWare released the Mass Effect 3 demo on Xbox 360 and PlayStation 3.

We thought we'd pit the two versions against each other to see if there are any visual differences between them. Unless our eyes are failing us we can't see much of a difference. Can you?

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computerandvideogames.com
Christopher4880d ago

Some 360 areas look too dark, some PS3 areas look too bright, medium range look pretty much the same. Gamma will even these two out. Otherwise, graphics are the same.

Play2Win4879d ago

can you even tell me the lottery numbers?

OmegaSlayer4879d ago

I will say it again like I said in the LensOfTruth news.
On my PS3 the game didn't look that blurry or washed out.
I have the cutscene with Wrex and Garrus in mind pretty well, Wrex is much more detailed than it looks in that vid.

Gaming1014879d ago

Exactly, I played this on PS3 and it didn't look blurry or washed out at all, in fact it was darker than the 360 version but didn't have the missing pieces of detail with shadows being way too dark in some cases on the 360. I adjusted the brightness and it looked fine, framerate was fine, lens of truth is a garbage website and always will be.

calibann4879d ago

I hate these articles. They always generate hits no matter what because xbox and ps players are passionate about their consoles. Give me some real gaming news.

OmegaSlayer4879d ago

As some might not have noticed, I didn't mention the 360 version.
I didn't played and don't know how it looks.
I'm only saying that the PS3 pics taken by LOT are misleading.
That's the worst thing of vid comparisons, that rarely I saw the same quality that I see on my TV screen.
That might put someone off with their purchases.
Game journalists today aren't doing a good service neither to gamers nor devs.

djsandman4879d ago

Wow no way.. I played the 360 and the PS3 demo. The PS3 was laggy and grainy. Exactly like that video, I swear you kids are blind.

CoolBeansRus4879d ago

Some of you guys just want to act nice and act like one is not better than the other, that's fine. But those of us who own both system know which one is lacking and is usually slacking in multi-platform games. The PS3 is, sorry i know im going to get a lot of dislike from the fanboys but it's true. If you have both systems download both and see for yourself.

DW744879d ago (Edited 4879d ago )

Been at it on the Bioware PS3 Technical Support forums. Still no response from them on the situation. I played them side by side on the same TV, and the PS3 version's blacks were gray, and it was choppy as hell in several areas. It was *exactly* like it was shown in the comparison video that's making the rounds.

http://www.youtube.com/watc...

That's all I got after participating in the BW forums all day. Ugh.

pain777pas4879d ago

The graphics are not earth shattering anyway. The facial animations and details are not best of class at this stage of the game with LA Noire, Arkham and UC3. The game should be good but it felt like Bioware was trying to push an engine to do things that it was not built for. The out door running explosion section was just a tad wonky. Be honest that sort of thing has its place but for the amount of cutscenes in such a small span that are gameplay in some games the game needs to stay in its lane. The RPG lane.

djsandman4879d ago

It's honestly quite irritating that people can't be objective. I have both consoles, I played both, people who just own a PS3 would obviously downplay the difference as there is no way in hell I would pick the choppy PS3 version over the 360.

http://www.youtube.com/watc...

20 frames a second vs 30 frames, I get 18 disagrees, Grow a brain nerds.

bozebo4878d ago (Edited 4878d ago )

Yeah the differences lie in the video output settings, like 90% of h2h/comparison vids where they forget to change them so they are both the same (or don't on purpose to pretend one looks better).

Edit:
Not that I can get a guage of performance from this vid, so the ps3 could be choppier from what people are saying (unreal engine game so yeah...). If it looks grey/dull though, then play with your TV and/or PS3 image settings (gamma/brigtness/contrast etc).

+ Show (2) more repliesLast reply 4878d ago
4879d ago Replies(2)
OC_MurphysLaw4879d ago (Edited 4879d ago )

I gotta say, I still question why they released the SP demo. Clearly its from older code. I mean yes, I think it was good to release the MP portion of the demo because many of us were wondering/worried...and on a whole I think that part of the demo was successful. But... the SP portion of the demo seems to have shaken many ME fans confidence as given its older code, it feels really unpolished. Bad textures, lip synch issues and animation issues. Just not really sure the SP demo was needed or having the desired effect they wanted.

BigBoss19644879d ago

I couldn't stop laughing at the running animation

Bosna14879d ago

yeah its pretty bad, you should try aiming at your feet and run.. looks ridiculous.

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused14d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199214d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon13d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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simulationdaily.com