"By far, the sexiest Front Towards Gamer Radio to date! Shanghai Six ogles video game porn star turned games industry gal Misti Dawn (reportedly, her real name). Shanghai talks about how a Mormon Kentucky girl wound up in the porn industry, how she’s coping with some major life changes that turned her world upside down, and her recent exit from porn to work in the games industry!" -- dingledodie77
Will we ever get a good Superman game? Here's how to make the perfect Superman game.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.
Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.
I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.
Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.
It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.