110°

Opinion: Why Street Fighter IV Could Fix Fighting Games

Could Street Fighter IV be the game that moves martial-arts fighting games out of their niche and back into the mainstream? It's a tall order, but not impossible: Why should games featuring two guys beating each other up be such a specialized, unappealing genre? Something's got to give, and the SFIV team want to be the ones to do it.

Fighting games are an often-used example of how the most mainstream, biggest-selling content can be reduced in a few years to a tiny niche market by becoming more and more complicated, so complicated that the average user can no longer derive the same kind of enjoyment from them.

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blog.wired.com
peksi5982d ago

I say what I've been saying many times. I don't want to see just sparkles flying as the kick goes thru the opponent, I don't wanna do just shadow kickboxing with points. Please make a fighting game with a physical modelling: when fist hits body, the fist stops and causes damage. When kick goes hard on your head your neck snaps.

They've done breakable environments, why not breakable fighters?

..even more ridicilous are those fighting games where you slash your sword thru the opponent 10 times with no fatal damage. The opponent should be in 10 pieces by then :)

ChickeyCantor5982d ago

you do realize that this realism what you are talking about might take out the joy of FUN gaming in fighting games?.
if a sword would slice my enemy in 2 and causes fatale death then i don't think it will be fun.
i don't even think i want to play it again.

Fighting games like street fighter was always about making combo's ( with buttons!) ifthey make it to realistic i cant even see the fun in that.
a spinning-fire kick from chung-li or Ryu's chopter-kick, would be impossible because she/he would hit the ground instantly when her/his foot hits the opponents face.

i cant even imagine how boring Soulcaliber would be if the weapons sliced a character in 2 for fatal death.

peksi5982d ago

Point taken. Supposively the difference would be like any other genres' simulations and arcade version.

But in the case of sould calibur kind of game surely the opponent should have a capable means for blocking incoming attacks, piercing / slicing would occur only when caught off guard. You could have a slaughter game with a giant sword and an opponent with bare fists but then the scoring would be in the form of body count ;)

kamakazi5981d ago (Edited 5981d ago )

you guys mean like this game here, where you can get your limbs chopped off and still win

http://www.youtube.com/watc...

edit: lol i had to add this too LOL

http://www.youtube.com/watc...

damn LOL: http://www.youtube.com/watc...

as long as street fighter doesnt turn out like these games i thikn we will all be happy

Genki5981d ago (Edited 5981d ago )

My goodness, that game was crack, and the very reason was because it's not lifebar or damage sponge based. You can die in one cut, roll around, become disabled, and all sorts of things.

It was tense in a similar way to rock paper scissors, or that samurai mini game from Kirby Superstar. :P

I don't think that would work for all games, but I'm just showing that it has and certainly can.

As far as caluclated hit detection and reaction, FNR3 is to this day the only fighting game with an accurate representation of such, and it's a breath of fresh air.

The thing a lot of people fail to see is that games can be highly stylized, just with REASONABLE hit detection, no sliding, less clipping, and none of this hit interruptiong, frame-based crap.

Imagine a fast paced, combo heavy fighter with these features and was similar in style to the Matrix. That would be awesome.

+ Show (1) more replyLast reply 5981d ago
v1c1ous5982d ago

fighting games started losing selling abilities when we moved from doing a simple quarter circle motion to 20 button combo combinations for %15 damage.

it's pretty to look at, but the average joe won't spend the week it takes to master it and make it useable in a match.

allforcalisto5982d ago

if you want realism you shouldnt really be playing many many videogames.

I s'pose you could make an impressive realistic fighting game but then so what? do you really think it'd be fun? seriously think about it.

i know i'd rather take a next-gen rival schools and soul calibur over those anyday.

i think it's one of those things where it'd probably be a lot more fun in real life knocking someone the F8ck out than doing it in a videogame.

mighty_douche5982d ago

it could completely f**k over Street Fighter as we know it.

WilliamRLBaker5982d ago

Capcom has never been able to make a good 3d fighter, specially in the Street fighter universe and not only that most 3d fighters are vastly inferior to their 2d counterparts...so yeah i think they are making a mistake making this 3d....Id much rather have high res 2d enviorments and 2d characters.

man0fsteel5982d ago

dude its going to play exactly like a 2d fighter...just in 3d. Capcom is already doing an HD 2d street fighter... Street fighter 2 HD remix... thats the furtherest you can go..

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80°

The 7 Best Street Fighter Games: Exploring the Franchise

The Street Fighter series has a long history, but which are the seven best games the franchise has yet offered to gamers?

130°

How Street Fighter IV Saved 2D Fighting Games (Ft. Maximilian Dood)

After Street Fighter II released in in 1991, it caused a fighting game explosion, both in arcades and in home consoles. But, as the decade ended, and arcades were failing, so too were 2D Fighting games. This is how Street Fighter IV completely revitalized the genre.

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gamespot.com
Snookies12320d ago

I'd say Blazblue helped too. Didn't care for Street Fighter 4, but Blazblue was amazing during that time. Sad that the series kind of went downhill after the first 2 or 3 games though.

DarXyde320d ago

BlazBlue was phenomenal. Platinum'd Calamity Trigger because I loved it so much. I remember buying Continuum Shift back in the day at launch for like $40. They did have DLC characters (Valkenhayne, Makoto, and Platinum at the time) and it came out to just a tad more than it would at full price. Didn't mind at all.

Great fighting game.

Snookies12319d ago

Continuum Shift was definitely my favorite. Spent way too many hours on that game, haha... Had the counters for days with Hakumen.

DarXyde319d ago

I really like Makoto, Valkenhayne, and Hazama. Super fun characters

Terry_B319d ago

Valkenhayn ..just sayin'

Terry_B320d ago

BlazBlue was the much better, more technical game..and a real 2D Fighting Game after all. But yes, since it was a big name..the characters were still popular and the game itself was good, SFIV indeed helped a lot. However, I am pretty sure the much better-selling Mortal Kombat 9 would have been done without SFIV as well..and that one truly helped to make the fighting game genre in general more popular again.

Ryuha1234h319d ago

You’re sound dumb. Blazblue was not better than sf4. You’re just saying that because you’re a street fighter hater.

Redgrave319d ago

>calls someone dumb
>does it by saying "you're sound dumb"

Task failed successfully

Terry_B319d ago

A SF Hater eh? Fight me in SF 2,3 4 or 5 and you will regret that stupid comment ;)

gold_drake319d ago (Edited 319d ago )

eyyy max xD

one of the very few streamers i can actually watch without it being cringe and awful ha.

GhostScholar319d ago

The content of IV was severely lacking when it launched. It got better over time.

170°

Street Fighter Producer Says Fans Need To "Convince" Nintendo, If They Want More Entries On Switch

In the same interview at EGX 2019 recently, Capcom and Street Fighter producer Yoshinori Ono responded to a fan question asking if there were any plans to bring the fourth or fifth entries in the series to the Nintendo Switch.

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nintendolife.com
gamer78041651d ago

they botched SFV so bad, just start over, make a new version with proper single player mode and fully fleshed out with support for all of the consoles this time.

King91651d ago (Edited 1651d ago )

Gamer7804@ they already did kinda it call sf5ae it help sf5 sell like another 2 million copies.

Teflon021651d ago

SFV is actually great now. Bunch of modes, bunch of characters, alot of stages, not sure what else there is to even complain about. Costume MTX? Not a issue imo, I don't get what I don't want anyways

gamer78041651d ago

botched launch, and they launched only on one console and currently after a long time still on one console.

Enigma_20991651d ago

Did you see how Ultra and the Collection sold? We don't need to convince Nintendo of anything. Just put it on the console.PHYSICALLY.

King91651d ago

Enigma_2099@ they probably have to make a new sf game just for the switch they probably will need Nintendo to help fund it just like sony help fund sf5.

PhoenixUp1651d ago

You’re not seeing Street Fighter V come to other platforms besides PC because Sony helped co-fund the game so it’s staying only on PS4 & PC

NapalmSanctuary1650d ago (Edited 1650d ago )

Don't know why anybody would want SF5 on Switch. Especially if they owned a Switch.

rainslacker1651d ago

That doesn't makes sense. Is Nintendo saying that Capcom can't publish the game on the system because it's users don't want the game? if so, that's really stupid of them, because why should they care?

Nintendo isn't saying such things of course.

Capcom shouldn't pass the buck. If they don't want to make more SF games on the Switch, then just say so, and say why.

If they want Nintendo to fund the project, then they are the ones that need to convince Nintendo to give them money.

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