250°

'Separable Subsurface Scattering' shows off jaw-dropping character detail in real-time

DSOGaming writes: "Jorge Jimenez, a realtime graphics R&D programmer, has released a mind-blowing video that showcases the latest and final advances on real-time skin rendering (Separable Subsurface Scattering), which enable to quickly render skin in just two post-processing passes. What’s really important here is that everything you are about to see is written from scratch using DirectX 10 and rendered in real-time, from the skin to the film grain."

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dsogaming.com
facelike4877d ago

I wonder if we'll get a HD version of pimple popping games now.

jaosobno4877d ago (Edited 4877d ago )

Really? You see something incredible like this, a true revolution in display of digital characters in games, and first thing that comes to mind is a pimple popping game?

...

ToonarmY4877d ago

He was just trying to be funny an failed

frostypants4877d ago (Edited 4877d ago )

What makes this amazing is the fact that we will be controlling models at this level of detail in REAL TIME GAMEPLAY. I hope it's in the next 5 years, but more realistically it could be 10+ years.

soundslike4877d ago

Eh I don't really want anything this realistic as far as the enemies I'm shooting in the face

makes me not want to shoot them

Convas4877d ago

How can you as a decent human being disagree with Soundslike? I do NOT want to feel like I'm killing actual human beings.

There is coming a point, and it's coming quickly, where we as an industry will have to draw the line on what we will and will not do in our video games.

Virtual murder simulation should not be on the list of things to do. Imagine a game like The Darkness II with this kind of graphics.

"BREAKING NEWS! ULTRA-VIOLENT HYPER-REALISTIC MURDER SIMULATOR CAUSING KIDS TO BECOME DEMONIC SERIAL-KILLING PSYCOPATHS - Story @ 9 only on FOX News"

The media already bastardizes us as lifeless basement dwellers. The last thing we want is for people to see us as a bunch of violent virtual killers.

Games have and still are about fun, about storytelling, about escape or at least distraction from reality. Realistic physics for bullets travelling through a virtual enemies head's is too far in the WRONG direction, especially with this level of graphics.

kaveti66164877d ago

Why would the progress of video game tech be halted just because you don't want things to be too real?

No matter how realistic the graphics look, shooting at a video game character is still just shooting at polygons.

Machioto4877d ago

@clizzz I disagree with your statement because even though the character looks real doesn't mean your going to become a killer,I think there has to something more than the fact that the game character is perceived as being real.

nirwanda4877d ago

So you must also beleave that every war film or horror film should be ban because they you real actors too.

Kakihara4877d ago

But you're playing virtual murder simulators right now, many people would already consider games to be too far gone in that direction. There have been people worrying that violent games are 'too realistic' since the first days of gaming, that's why many games in the nineties were forced to use green blood rather than red even for human characters.

I wouldn't like to see this kind of technology just used for making people's heads explode realistically mainly because I'm sick of games about shooting people in the face. Whenever a game gives me the option of non-violence I take it. Mirror's edge, Metal gear solid 4 and Deus ex are all games that give you the choice of avoiding killing people and they're all games that I've only completed with a pacifist playthrough, not killing a single enemy I wasn't forced to.

See, I'm already uncomfortable playing as some douche who considers human life expendable, I'll play a game that involves killing but given the choice I'll always avoid it. What I won't do is draw some arbitrary line that considers it perfectly cool to enjoy tearing a guy's spine out of his asshole as long as he's only comprised of a certain number of pixels. That's the kind of thinking that gets us ridiculous censorship like green blooded pedestrians in street racing games.

Let the kneejerk Fox news watchers think what they will, I can tell the difference between reality and simulation. When I'm forced to I can understand a fictional character's motivation to kill and go with it, while fully knowing that I would not react the same way in my actual life. If I'm engrossed in a game that asks me to brutally kill an enemy, it doesn't matter how graphically detailed they are or aren't, I'm still vicariously experiencing the act of killing somebody.

If you didn't agree with any of that long rant just look at it this way. If the physics and graphics do get so realistic that any sane human being would feel really uncomfortable killing an NPC, maybe that's what gaming needs to fully mature as a medium. There was a time when movies were all about killing for fun, when Injuns would grab their chests and fall down when shot. It's only when they were able to show the real sick uncomfortable reality of killing a human being that the storylines began to take this into account and deal with the harsh reality of violence.

wolokowoh4877d ago

It's M-rated for a reason. Kids shouldn't be playing it. On top of this I was playing God of War when I was 12 and it didn't affect me in the slightest. Blame parents, blame society, blame culture, blame the place you grew up and the people you were around, but blaming a game, movie, music, book, or anything designed specifically for your entertainment is just nonsense. I've listen to songs about or involving rape, necrophilia, killing people for various reasons, "fucking a dog in the ass", shooting corrupt cops, and slapping a bitch for disrespecting you among many other negative things, and I haven't done any of those things. All art should be enjoyed for what it is and shouldn't inspire any feelings that anyone else wouldn't also feel. I understand different human beings react differently to the same thing but there'd have to already be something seriously wrong with a person if he or she can't tell the difference between morality in entertainment and the different moralities based in reality.

I personally want the guy/thing I just killed to stay there with bullet holes in him as part of an infinitely manipulable open world environment that is always changing in subtle but sometimes noticeable ways but that's just me. This environment should have its own rules/laws that apply to this environment. Making it realistic isn't necessary but it should have its own style whether it emulates realism or goes for a far more stylized approach. It's all art and should embody what the creators or said art want to do with it not what it is misinterpreted as.

+ Show (2) more repliesLast reply 4877d ago
MGRogue20174877d ago

... Why not DirectX 11..? =/

theeg4877d ago

The tech looks cool, but i like seeing amazing actual gameplay like those hawken videos......bad-ass mechs in a futuristic world, consider me sold, thought it was just vaporware but.....

it's actually coming....I'm so excited, the new Hawken Beta signup has started, that game looks amazing,

here is a beta signup link;

http://playhawken.com/?ref=...

camel_toad4877d ago

That is definitely amazing. ps17 and xbox 2046 here i come!

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70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

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pcoptimizedsettings.com
60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

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cgmagonline.com
58d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

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blogs.nvidia.com
ZycoFox71d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R71d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits71d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack71d ago (Edited 71d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7271d ago

So is HDR... but they have it anyway.

thesoftware73071d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr71d ago (Edited 71d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0171d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS71d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos71d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS70d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto70d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos70d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos71d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8571d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos71d ago (Edited 71d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

71d ago Replies(1)
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