If you own a Kinect, you need to own this game.
It looks like a third entry isn't happening soon.
Just how do studios cope with the pressure to "produce a worthy sequel"?
I'm about 9 episodes into this and it's great. They've been recording it for long, long time, pre Kickstarter and Rhombus.
Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.