Interview: Tomonobu Itagaki

Team Ninja's head ninja, Tomonobu Itagaki, was once again present and accounted for at E3 2006. GameDaily sat down with Itagaki-san to discuss how the Dead or Alive series has developed, where the series is going with DOA Xtreme 2, online fighting games, and several other all important matters. Itagaki was dressed in his usual rock star attire of black shades and a black jacket, and right before they sat down with him, he was mobbed by some of the hardcore DOA fans over at DOA Central.

Itagaki and his fellow developers at Team Ninja pushed back Dead or Alive 4 for over a month after the launch of the Xbox 360. At the Tokyo Game Show, he told GameDaily that he had been working for several days without any sleep. When they asked Itagaki what he did after DOA4 was finally completed, he informed the that he took a month off just goofing around before starting work on DOAX2.

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xbox360.gamedaily.com
OutLaw6625d ago

I will love to see that game come to life on the 360. I feel the first one truly show the type of power the original xbox had. Imagine part two on the 360.

shotty6625d ago

Ninja Gaiden 1 looked so nice, now on the xbox 360 I bet Itagaki can make 1 kick ass game. The effects we so cool with the num chucks and the running on the walls.

USMChardcharger6625d ago

and with 3 cores each running at 3.2, i can only guess at the level of difficulty he could come up with.
better have a towel next to you to wipe the sweat from your hands and forehead.

DOLBY DI GA TAL pf6625d ago

NG2-360 would look like Tekken CGI in game.

silent ninja6624d ago

i hope he annouces something about ninja gaiden 2 at tgs

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110°

7 Game Endings That Made Us Go Wait, What

OX writes: " Ideally, the end of a game delivers a satisfying last bout of gameplay and wraps up the narrative. On occasion, though, a finale is so left field that they could be having Coachella in the right field and you wouldn't notice. Take these bizarre endings, for instance. "

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outsidexbox.com
Null2982d ago

Where is fallout 4's ending with SHAWN?

40°

The 7 Weirdest Fighting Game Endings

It must be hard enough making just a handful of endings for your game, just look at how badly Mass Effect 3 stuffed it up. With fighting games boasting rosters of up to 40 characters, all of whom need their own little arc to string together the beatings, that's a lot of endings to write. Perhaps that's why fighting game ending sequences are so frequently completely, unashamedly mental. Here are the seven weirdest.

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outsidexbox.com
30°

Failings Of Another Gamer: My Journey With Fighting Games

IM PLAYIN continues its series of fail related articles by looking at fighting games, and how badly they suck at them.

"There are no games that require nearly as much practice to master than a fighting game. There are always several characters to use that possess countless move combinations, and deep systems that will take countless hours to master. On the one hand, I get endless hours of enjoyment watching people play these games: watching people who have mastered these games throw down is awesome. But on the other hand, I absolutely suck at them. However, at the same time I can’t get enough. Here’s my story of my attempts at mastering fighting games, and also what I’ve learned from each failure."

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implayin.co.uk