Team Ninja reveals developing for Wii U is easy and is comparable to developing for PS3/360, Nintendo is listening to third-party feedback and changing the hardware, Dead or Alive 5 is possible on the console, and more.
The Outerhaven writes: Split/Second was the explosive arcade racing game that outshone Ridge Racer and Burnout. That is, until Disney shut it all down before a sequel could happen.
As a kid i had some heart attacks playing this game. The soundtrack right on point with those close calls. I love this game.
Split/Second was one of the game I enjoyed playing. In fact it's still the most popular video on my YouTube channel. It's a gameplay of Split/Second posted 15 years ago. This past month 25 people viewed it. Split/Second is a favourite amongst racing gamers worldwide.
This game was super awesome and hella fun playing split-screen with the homie. Trashing your friend’s car during split-screen competition using one of those QuickTime events was so funny haha
From the mid-1980s to the early part of the 2000s, light gun rail shooters were a staple in both arcade and home system gaming. Arguably, the genre started to really hit its stride in the mid-1990s. While games like Time Crisis, Virtual Cop, and House of the Dead, among others, dominated both the home system and arcade space, some one relegated to only home game systems. Today, we’ll be talking about a little-known cult game published by Sony called Project: Horned Owl. This game was developed by Alfa Systems, and all in all, this is a fun game.
Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.
The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.
"Team Ninja reveals developing for Wii U is easy and is comparable to developing for PS3/360"
Good to know. This means that devs will be able to easily port games and squeeze power out of the system since it's architecture is similar.
That is very good. It can get a bunch of ports from this gens great games like a Bioshock collection and it can get lead development for third party games next gen because its easy to develop for
Even if Wii U is only as powerful or a little more than PS3/360 - Mario and DKC in HD will be welcome indeed.
isnt it obvious it would be easy? its 5 years late and is just a little bit stronger than the current consoles, its almost the same thing lol. its not a bad thing though ofcourse
is there any new Wii U tech demos?