Team Ninja reveals developing for Wii U is easy and is comparable to developing for PS3/360, Nintendo is listening to third-party feedback and changing the hardware, Dead or Alive 5 is possible on the console, and more.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
Gary Green said: Namco Bandai heard the call of many fans asking for the PlayStation release of Tales of Graces which was originally released seemingly exclusively for the Wii back in 2009. If you’re acquainted with the Tales series then Graces f won’t be something entirely new to you, yet if you’re a newcomer then you’ll find a plethora of gameplay mechanics and nuances that distinguish this series from other JRPGs. While the game finds itself following the traditional archetype of JRPGs, such as a somewhat clichéd story, Graces has something to offer to both veterans and newcomers alike.
"Team Ninja reveals developing for Wii U is easy and is comparable to developing for PS3/360"
Good to know. This means that devs will be able to easily port games and squeeze power out of the system since it's architecture is similar.
That is very good. It can get a bunch of ports from this gens great games like a Bioshock collection and it can get lead development for third party games next gen because its easy to develop for
Even if Wii U is only as powerful or a little more than PS3/360 - Mario and DKC in HD will be welcome indeed.
isnt it obvious it would be easy? its 5 years late and is just a little bit stronger than the current consoles, its almost the same thing lol. its not a bad thing though ofcourse
is there any new Wii U tech demos?