OXCGN:
"It’s a simple question we all find ourselves asking about franchises across all mediums: where did they go wrong?
The Old Man and the Sea by Ernest Hemingway, “Pablo Honey” by Radiohead, Michael Bay-directed adaptations of established stories, excellent games choosing to appeal to broader audiences; all things that can go awry in a manner nearly imperceptible.
In our modern industry, gaming truly has risen from the foam to sit beside other forms of entertainment as a more socially accepted medium, but with that change of class comes ramifications that deeply affect die-hard fans.
This series of articles will cover the direction of – and attempt to pinpoint – franchises that caused fans to roll their eyes, hang their heads in shame, and silently shed tears for their fallen virtual heroes.
Today, the spotlight shines upon the ballad of Sam Fisher, and how he was forced to appeal to a broader audience."
Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."
"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.
Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."
And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.
Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.
The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
Ubisoft's Assassin's Creed Mirage appears to be adopting a key Splinter Cell mechanic, which is great news for the characterization of Basim on PS5 and Xbox.
I really think that these days devs will struggle to sell games based on pure stealth. I often hear complaints about 'stealth' sections of games, and that isn't even a whole game.
Yet making a stealth franchise all action oriented makes the game almost industinguishable from all the others.
The answer is what MGS4 did. You could try and play it COD style, but there were open enough environments to find other sneakier ways around it and not die so much as a reward.
Conviction didn't offer as much opportunity for choice of approach.
A game like Thief 4 or Hitman would suffer if action became the main focus over sneaking, taking out lighting, stealth kills, and disguise.
very nice article! and completely agree with everything you wrote.
I wrote a similar piece, lol.
http://www.digitalvideogame...
never liked any of the Splinter Cell or Tom Clancy's games.