Scarygirl Developer Interview with Creator Nathan Jurevicius
WorthPlaying writes, "WorthPlaying: Can you tell us a little bit about where Scarygirl came from? What was her genesis? How did you get the idea for the character?
Nathan Jurevicius: In 2001, conceptual designs on an online concept called Scarygirl started happening about a cute but slightly odd little girl who was abandoned late one night, is later found and brought up by a friendly octopus, and is guided by a mystical rabbit (Bunniguru). This was put on hold when I was approached to create limited edition toys with a company from Hong Kong. Since that time, I've partnered with Sophie Byrne of Passion Pictures Australia to create an award-winning online game and graphic novel based on Scarygirl, numerous products, and development of an animated feature film."










