GamingLives takes an in-depth and detailed look at Firaxis' upcoming release, XCOM: Enemy Unknown including information on the removal of time units, introduction of new enemies, and Sid Meier's influence with diplomatic relations.
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
Some games age better than others. When a game is getting on in years, mods can help give the game a little push and make it worth playing again.
I need this game so much it hurts.
Yeah this game keeps looking better and better.
It does look great, doesn't it? It was only going to go one of two ways really - it would be a worthy successor or it would completely suck. I'm actually really surprised at how closely Firaxis are sticking with the original. ~Markuz
So.. this is more "true" to the original series correct; the other XCOM is a whole different take? Sorry.. I don't know much about the XCOM/UFO series...
Yeah, the one currently being developed by 2K Marin is very much a shooter and only has nods to the original series. We saw it at E3 last year and it looked good in terms of a shooter, but to an X-COM fan it was like they had ignored everything about the original games so it wasn't something that I, personally, was looking forward to.
This version from Firaxis is very much the original game, brought more up to date in terms of visuals and handling, and with a couple of extra features thrown in to take it away from JUST being a clone. A few features have been stripped out, such as time units and needing ammo stocks, but the core game is still prevalent.
There are from ALTAR Interactive (UFO Aftermath, UFO Aftershock and UFO Afterlight) which also represent the tactical style of the original X-COM series but I wasn't able to get a proper feel for them so only played the first one.
If you're willing to take a punt on it, Steam are offering the original X-COM game under the American name of X-COM: UFO Defense for just a few dollars.