‘Deity’ Review – Darkness Reigns | IGM
One of the challenges of creating a game is to establish effective pacing. The difficulty of balancing tension and subsequent release, challenge and gratification, highs and lows, is in making sure that they cycle at a steady, if occasionally unpredictable, pace. If one were to take a traditional stealth game such as, say, Assassin’s Creed and speed up the sawtooth cycle of stealth-tension to kill-release, then one would get Deity.










