TSA: "AMY’s got some clever moves. The central idea – a young woman and a child left to fight off hordes of the infected – isn’t particularly new but the way the mechanics are handled, literally, is smart enough to grab your interest, even if there’s distinct shades of Ico to be found. Developers VectorCell might not have produced one of the slickest, fanciest games out there but they have managed to create a mostly individual and consistently creepy title that stands alone against the normal zombie rotes you see on the service."
Like any console, not every release was going to be a hit, and the PS3 certainly had its fair share of stinkers.
turning point had a really great story / concept... it just was very generic in its game play.
Oof! yeah, Ride was a huge fumble they tried to market twice.
Haven Fall of the King was dog-shi7-tastic and should be a runner up to some of those.
I'd even nominate Legend of Kay. Heh Haze... there is no excuse for that one (just pretend Haze did not happen).
MonsterVine: "Let’s take a look at five survival horror games that tried to do something special but, for one reason or another, completely missed the mark."
Examining and discussing how characters on the spectrum have been and could be utilized in our favorite medium.
What's kinda funny about this is, that I have a theory that all these electronics are what are causing autism. You think back to about a generation ago and autism wasn't that wide spread, or we just didn't diagnose it. I feel that since all electronics put out an emf field that it can have adverse affects on a developing brain. No data or anything for this, just a theory I have.