Examiner: "A little over a year ago I wrote an article about why I think fighting games lack innovation and skill. This seems even more true now than it did before."
Fighting games don't need to innovate because lets be honest, a year down the line the only people who are still gonna be playing it are the fighting game fans and veterans. Innovation or not, casual fighting game players aren't in it for the long term so why 'innovate'? And fighting games require no skill? I'm all for opinions and all, but thats ridiculous. Do yourselves a favour (and us) and gtfo.
I kinda disagree with you. Fighting games do innovate. Every fighting game adds something new to make their game a fresh experience. Tekken improved alot from the ps1 and tekken tag 2 is adding new features like tagging your partner in mid combo to continue your assault. Street figher 3 added ex attacks and a parry system. Adding more skill and strategy to the game. I could go on and on about new features in fighting games. So saying they don't innovate is silly. Also i kinda agree with the guy. If you can basically out think your opponent and remember 1 or 2 combos. You pretty much good. Now learning the combos do take some skill but basically it all about the mind games.
I think he meant recently.
"Fighting games don't need to innovate because lets be honest, a year down the line the only people who are still gonna be playing it are the fighting game fans and veterans." - That's why they need to innovate, to get more fans/buyers.
Fighting games are a genre that has evolved well over time, IMO. Especially when you compare the fighting genre to other genres.
Because you're still playing them on the 360. Seriously, the 360 community is scrubs when it comes to fighting games. Most of them have no skill at all. PS3 is where the fighting game community is and even playing online won't really show anybody's true skill. You have to go out to local tournaments and such. EVO is getting bigger every year and even MK is getting a bigger following which is why it will also be at EVO this year. Meanwhile games like Tekken 6 & BlazBlue are being pushed off to the side because the fanbase doesn't stick with those games as much as the others. Fighting games have only been getting better (aside from Tekken & BlazBlue anyways).
Cause the gameplay is stuck in 2D.
The 2D fighters are far more enjoyable than the 3D ones...
Since when has experience and skill not related with each other, you OBVIOUSLY get skill from experience! Why this guys still writing articles, I have no idea -_-
Only fighting games I can play after a few weeks of release are the Street Fighter ones. Mortal Kombat Trilogy still stands as my favorite fighting game with Super Street Fighter IV. I wanna try Soul Calibur V; any fans of the series wanna sway me?
It's a trap!!! The author is bitching and moaning to get a free copy of soul caliber 5... Clever girl
That's True 3d fighting games sucks
Just cause you suck at fighting games does not mean the game suck. Don't hate the game, hate the dumb player.
It's sad no-one bought you the game; if I had know, I would've tried organizing some sort of event where people donated a dollar and so, then get the sum together and buy you that game. Also, it's clear to me you REALLY know nothing of fighting games when you cite Marvel vs Capcom 3 as an example. It's the most spam-go-lucky game I've ever had the unfortunate idea to try out.
I think he was just trying to get a free game... ^_^; @additup Did you just plug 2 different movie reference jokes seamlessly into 1 comment? Well done if so. ^_^;
I don't like how the author is bashing Noah because he is eight because some people are just born with natural talent. Now if the top 5 were all eight year olds then I would be surprised.....
Most fighting games are more like "simon" than actual combat: you memorize complicated combos and sequences and drop them instinctively. Now, while real martial artists and fighters do this also, real combat also contains many other factors not often represented in fighting games like range, unexpected developments, and strategic positioning.(setting up an air combo against a wall doesn't count). Fights between tournament fighters are more about data management than strategic combative thinking ( I liken such games to rts games like wc, were you manage resources[special bar] and setup[combos], out doing opponents with pre planned strategies and little actual in game deviation), and fighting games are based around this FOR these very types of gamers; Meaning if you aren't in to that sort of thing, then the game might not appeal as much to you. Try DOA. "Real" fighting game fans hate it Because it lacks much of what makes a fighting game a fighting game, and contains real time, responsive adaptation to win fights, along with pre game skill and experience. Edit also to clarify: I don't like these types of fighting games much (blazblue , guilty gear, and DOA I like, not SC much these past few), but I don't think they are stupid, and to be great at them does require skillful play.
I cannot atest to every fighting game, but SC series requires a lot of talent. It's not just about memorizing stuff (it's not the most combo-centric fighting series), it has a lot of adaptation to it as well. Players develop styles inside each character's fighting style, and you gotta taste that real life and try to counter it in case your own way of fighting isn't working. That's why I love the series, actually.
I'm not quite sure why SC has been different for me, as I still love the 2nd one. I think it is the rebalancing of the characters in recent editions that makes the game feel off, but that's just me. (I have 2 up to 4, and I am currently undecided as wether to buy 5 just yet.) Getting rid of team battles and one hit matches as play options has also upset me, but neither are major deal breakers.
I'm not big on fighting games, but that doesn't mean I think they suck. Complaining about why you don't like a genre nobody's forcing you to play is pretty stupid.
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