Gran Turismo 5: Prologue to run at 1080p, 60 frames per second, with car damage.

Gran Turismo 5: Prologue to run at 1080p, 60 frames per second, with car damage.

HarryEtTubMan|18 years ago|Culture

The game is a mix of next generation and time-tested features that have made the series so popular. Some of the newer changes include the title screen. Gone are the days where you were given the option of arcade and simulation mode of previous titles, or even the newer single-player, multi-player and option dialogues to grace modern racers.

By now you must be wondering about the actual game-play rather than all of these nice extras. The great news is that the game-play has evolved as much if not even more than that of the extras Polyphony has added to GT5 Prologue. Driving in the game feels natural and maintains the series philosophy on realism, so don’t expect your car to make a tight u-turn at 80 mph. Likewise, if you drive on the grass, expect a huge delay getting back onto the track. Just like its predecessors and in reality, your tires are going to lose a lot of traction while in that sand pit.

You’ll also be able to tell if you have any mods installed in your car by simply listening. That super charger you just installed sounds just like its real life counterpart. Many fans of the series may also be pleased to learn that damage modelling has finally been implemented with Prologue. On the whole, the damage effects are quite realistic and we can safely say that the days of the Gran Turismo series being called a ‘bumper car simulator’ are over.

The game will run in full 1080p at 60 fps, an impressive feat considering how few titles can make this claim. The amount of cars to race has also