Following the official confirmation of a European release for BlazBlue: Continuum Shift Extend, Electronic Theatre brings you a small selection of new screenshots taken from the PAL version of the videogame. BlazBlue: Continuum Shift Extend is currently in development for PlayStation 3, PlayStation Vita (PS Vita) and Xbox 360.
VGChartz's Adam Cartwright: "While fully-fledged fighting games on handhelds have achieved varying levels of success in the past, they weren’t really a thing until the PSP. Prior to this there would always be certain concessions to get them running on weaker hardware. Sony’s powerful portable console, however, allowed developers to experiment with new ways of delivering their titles that would sometimes be hugely successful (e.g. Tekken 5: Dark Resurrection), which in turn meant new games were forthcoming throughout the console’s life. This mantra continued onto the Vita, which received ports of a number of high-profile fighting games, from launch through to the present day.
The ever-expanding industry of eSports has somewhat put a damper on handheld fighting games, as the fanbase moves increasingly towards arcade sticks, perfect latency, and other measures that always ensure a fair fight. That doesn’t mean the Vita doesn’t have access to its fair share of fighting games, though – whether you like 3D arena brawlers, party-friendly multiplayer titles, or pixel-perfect technical 2D fighters, you’re well served by the selection that’s available here, especially when including backwards-compatible PSP & PS1 games."
Arc System Works' time-bending 2D fighter coming to Steam next month.
DualShockers writes: "In 2013 video games are platforms. A new title releases and within months or even mere weeks a wealth of additional content is available for purchase for said title. From characters and costumes to games modes and story campaigns, all kinds of DLC is available for all kinds of games. Except for fighting games, that is. The typical bulk of DLC released for fighting games includes additional colors or costumes. Just ask Tecmo about Dead or Alive 5’s $100+ in add-on costumes.
Let me make it abundantly clear that there are far more interesting DLC possibilities for fighting games than costumes and characters."
How do you justify 100 dollars in Costumes......really? Who would buy that? Thats a new game and a controller. Add 20 and you just bought 2 new games.
yeah i really hate these pointless half naked costumes for characters aswell, i dont play a fighting game for the half naked women i play it to kill the other mother fucker.
Next will be DLC boob jobs. I would also like to see full nudity as a DLC option.
That's a... Very interesting pose for Makoto. Isn't she sexed up enough as it is? Blah, oh well... Still the most amazing fighting game I've ever played.
Yea game is very sexualized. In the first game there was a trophy called "Hands where I can see them" that you got for unlocking a certain percentage of the art gallery. If that doesn't say it all...
Custom soundtracks for PS3 please. I may be in the minority here, but the in-game music seriously detracts from the experience for me. KoF XIII has it, so should BlazBlue. I'd grab it on 360 for custom soundtracks alone, if it weren't for that damn d-pad. So, here's hoping.
maan makoto that's not subtle at all, but I'm not going to complain