When you play videogames, you expect a certain level of strangeness; I mean, everybody’s played Super Mario Bros., and when you really think about it, the premise of that game — a plumber who has to save a mushroom princess from a giant turtle — is downright bizarre. A certain suspension of disbelief is required for all games; even “realistic” games like Call of Duty feature soldiers who can heal bullet wounds by staying behind cover for a few seconds, and despite growing more realistic...
Paul writes: "Games can be many different things to different people. The subject of this Looking Back article is something a little different however, as it deals with infidelity and the fallout that comes the way of the straying main character. Intrigued? Well, come with me to the weird world of 2011’s Catherine!"
From Xfire: "Anyone who's played video games for a couple of years has stuck around long enough to stumble across a few weird ones. Some are even quite popular, which is all the more reason why you'll wonder what made the developers think about making such a game and why people are loving it, despite its weirdness anyway. Not all weird video games are head-scratches. Some are actually quite good."
The stick of truth is a must have for any South Park fans. I spent a good afternoon on Goat simulator, a rare real open world. I planned to try hatoful boyfriend since it was free on Ps Plus. Disco Elysium is on my radar since the final cut came out; as soon as there is a discount, i will take it. Like movies, i like weird games too :)
Catherine (Atlus, 2011) celebrates its 10th anniversary this week, so what better time to revisit it and explore just what makes it such a memorable and great game?
You play as Vincent, a guy in his 30s trying to navigate a path through his relationships and into his future. On the surface of it the game seems to be about the nature of commitment versus temptation, as communicated through Katherine and Catherine.
Is that really what it's about, though? Is there more to Vincent's story than there initially seems and how does this extra depth play into Catherine's value as a videogame and a piece of social commentary?
Not only is the story relatable to being a modern guy who has to decide whether to settle down, and with who, but the logic puzzle gameplay really clicks with me.
It sure as hell not the puzzle gaming... I mean, it's not that bad...Actually, a bit of fun... But absolutely not "great!"
Dinner Date looks funny, but if I played it I'd probably just see what kind of silly things I could get the main character to do, like I did when I played Façade.
"even “realistic” games like Call of Duty feature soldiers who can heal bullet wounds by staying behind cover for a few seconds, and despite growing more realistic..."
You know, a lot of people have problems with that stuff but I always just thought about health in games like a "luck" meter or something. All those things that deplete the health bar just scrape off you and waste your luck and the final one that finishes the health bar means your luck ran out and you really finally got hit, which kills you.
Haha, might be overly complicated but it makes most games feel more realistic to me.
And that was kinda off topic but I've been wanting to share that with someone.
Happy belated/early new year everyone.