South Korea Has Entered A K-Game Era
At the mention of South Korea, most people must instantly think of Korean teleplay and Korean stars. They are collectively known as K-Pop (short for Korea-Pop) and enjoy a high reputation worldwide.
But according to reliable data, the output value of the K-Game (Korean game) industry is 14 times as much as that of K-Pop industry. K-Game has become the new pillar industry of South Korea and opened up overseas markets at an annual 50% growth rate of export volume.
K-Game is currently the most potential and fastest growing industry in South Korea. As disclosed by Korea Culture & Contents Agency, until March, the volume of cultural exports reached 3.3977 trillion won (approx. US$ 2.96 billion) and the game exports accounted for 53.3%, nearly 1.8121 trillion won (approx. US$ 1.56). However, the representatives of K-Pop, including Girls' Generation (pictured), Kara and Dong Bang Shin Ki only achieved 134.7 billion won overseas sales, which only accounts for 7% of the game export volume











