A infographic by onlineschools.org depicts the evolution of video games and the new genre of games that have emerged from the infamous pong game
Game reviews have been around since the mid-1970s. Play Meter was the first of its kind. During their time, it was mainly coin-operated machines that were covered, as certain arcade games that many of us consider classics such as Space Invaders were popular. Other publications sprang up, such as Arcade Alley in 1979. From then on, gaming journalism was on the rise. Electronic Games Magazine, Famitsu, The Games Machine, Nintendo Power, and others all gave way to gaming journalism’s growing popularity and importance. In the beginning, gaming journalism was about the love of the games, the history of the product, and giving potential consumers genuine insight. The passion was there. The commitment was there. The insight was there. And most importantly, the trust was there.
They've become nothing more than corporate shills. Rather than speaking truth to power, they're just looking at the latest clickbait no matter how false it is.
The straight up lies are annoying. Then journalists claim that a lie is an opinion. Um... no.
yea its been like this for years and only has gotten worse during covid.
they are sometimes worse than celeb. trash news ha.
"you will NOT believe what the DEV of XYZ said"
or and those are my favourites,
"XYZ game gets REMASTER TREATMENT" and you click on the link and its just a god damn mod ha.
The gaming landscape today is full of corporations trying to suck as much money out of us as possible while giving us as little as possible in return that's the biggest problem I see right now and the fact the journos should be the ones calling the gross practices out now suckle at the teat of the publishers to stay in favour and maintain working relationships to avoid being blacklisted for reviews and preview events show their interests do not align with ours.
The transparent tech revival continues with Xbox Design Lab's Cipher Series, and Ghost Cipher Xbox Wireless Controller Special Edition.
I really like these a lot. Sony needs to make some Transparent DualSense controllers.
Celebrate 20 years of Star Wars: Battlefront! Relive the epic battles, iconic maps, and unforgettable moments that made this game a fan favorite.
As an NES developer I am sad how wrong even the NES one is. 2KB of RAM is 2048 bytes, not 49 some thousand. And plus there's also 2KB on the PPU (Video) processor too. There's only 32KB of ROM available at one time for the CPU to read. That's wrong on the chart. There IS 64 sprites, but could only put 8 in a scanline (horizontal line) at a time. 768KB cart size is the biggest licensed size (Kirby). Games started out basically as 24KB but grew to be about 256KB average by the end with the biggest licensed game at 768KB, which was Kirby. Some though reached way bigger though. Action 52 is 2MB for program and graphics total. So the statistic for that size is very wrong and shouldn't even be there as the game can be as big as wanted by the makers, especially today with NES game hardware expanding to many MB big. Also it fails to really mention the kinda of hardware expansion these systems had. NES had incredible expansion with MMC3 and MMC5 which games games a lot more power to display more graphics and things like "status bars" (SMB3 uses MMC3 to put the status bar on the screen). Also it fails to mention that the CPU RAM is expandable up to 8KB just putting more in the cart, which many games did like Zelda to save an SMB3 to decompress the levels maps to to allow for a destructible world. You can also increase the PPU RAM for screens by 2KB to eliminate "artifacts" when scrolling more than 1 direction like on SMB3 on the right side. Good programming can also eliminate most of that but SMB3 did a bad job on that part of it. There's also 63 "safe" colors (62 safe to use though as one of them is superwhite and shouldn't be used because of how bright it is. Other "unsafe" color is superblack which will break games on LCD/Plasma TV's) on NES with 3 of those being black and more like 4 shades of grey. Those specs aren't terrible but they also aren't in stone, keep that in mind. NES homebrew is expanding the systems capabilities greatly and the knowledge. Although I also see some other VERY wrong statements too with other parts:
Sim City was not the first simulation game in 1989 at all. Maybe the first city simulation on a "console," but there's numerous simulators in the early 80's on personal computers.
Battlezone didn't even use real 3D rendering, although it probably was the first to try a psuedo-3D perspective and did do a good job.
Still, okay graph. :D
Games consoles went from being games consoles to entertainemnt devices
where's the gamecube and xbox?