A infographic by onlineschools.org depicts the evolution of video games and the new genre of games that have emerged from the infamous pong game
“You don't see many games that play like Midway's classic arcade hit Joust and Balloon Fight is one of them so let's get popping.” - A.J. Maciejewski from Video Chums.
Sucker Punch rejuvenated the superhero genre with Infamous, a series that focused on the pure fun of wielding destructive powers.
Atleast release a remaster trilogy or something to gage interest. I'd buy it. With that said I'm pretty over superheroes at this point. Infamous is still dope as fk though so it'd be a buy
I agree but games take 4-6 years to make so who knows when they would do it? After Ghost of Tsushima2? They could have something else in the world as well in early production who knows.
It's a shame Sucker Punch finally figured out a good open world formula only while making Ghost of Tsushima. Infamous 1 and 2 were great for their time, but Second son felt too much like a checklist in It's design. I love the hell out of all 3 games (2 and 3 are just so damn good, while 1 shows it's age and the ps3 struggles), but I would love to see how they would do another infamous with all they have learned. Wouldn't hurt to release a remastered collection either.
This series, days gone, will continue to get ignored by sony, luckily we still have the horizon series, sly cooper not getting pushed anymore, speaking of that I'm bout to get on my ps2 and play some sly 2 anyways lol, but seriously I never woulda thought back then sony would ever cold shoulder most of their franchises I'm actually surprised they're still letting ratchet&clank be around
Eurogamer: "Xbox's Matt Booty has spoken more on the closure of Tango Gameworks earlier this year."
I call BS on this. All metrics were met apparently or was that another lie. There's something deeper happening within xbox's management
The gaming media better get on board with these sort of articles as MS buying up the industry means you guys won't get review copies or exclusive news unless you push the MS narrative.
The MS narrative "it's everyone else's fault."
WARNING ⚠️ SARCASM AHEAD WARNING ⚠️ sure they have an awful management with sexual harassment and embezzlement of funds so let’s close the studio we just purchased and leave games in the table. END OF SARCASM
( insert here a comic strip of guy thrown out of window for suggesting firing the management )
As an NES developer I am sad how wrong even the NES one is. 2KB of RAM is 2048 bytes, not 49 some thousand. And plus there's also 2KB on the PPU (Video) processor too. There's only 32KB of ROM available at one time for the CPU to read. That's wrong on the chart. There IS 64 sprites, but could only put 8 in a scanline (horizontal line) at a time. 768KB cart size is the biggest licensed size (Kirby). Games started out basically as 24KB but grew to be about 256KB average by the end with the biggest licensed game at 768KB, which was Kirby. Some though reached way bigger though. Action 52 is 2MB for program and graphics total. So the statistic for that size is very wrong and shouldn't even be there as the game can be as big as wanted by the makers, especially today with NES game hardware expanding to many MB big. Also it fails to really mention the kinda of hardware expansion these systems had. NES had incredible expansion with MMC3 and MMC5 which games games a lot more power to display more graphics and things like "status bars" (SMB3 uses MMC3 to put the status bar on the screen). Also it fails to mention that the CPU RAM is expandable up to 8KB just putting more in the cart, which many games did like Zelda to save an SMB3 to decompress the levels maps to to allow for a destructible world. You can also increase the PPU RAM for screens by 2KB to eliminate "artifacts" when scrolling more than 1 direction like on SMB3 on the right side. Good programming can also eliminate most of that but SMB3 did a bad job on that part of it. There's also 63 "safe" colors (62 safe to use though as one of them is superwhite and shouldn't be used because of how bright it is. Other "unsafe" color is superblack which will break games on LCD/Plasma TV's) on NES with 3 of those being black and more like 4 shades of grey. Those specs aren't terrible but they also aren't in stone, keep that in mind. NES homebrew is expanding the systems capabilities greatly and the knowledge. Although I also see some other VERY wrong statements too with other parts:
Sim City was not the first simulation game in 1989 at all. Maybe the first city simulation on a "console," but there's numerous simulators in the early 80's on personal computers.
Battlezone didn't even use real 3D rendering, although it probably was the first to try a psuedo-3D perspective and did do a good job.
Still, okay graph. :D
Games consoles went from being games consoles to entertainemnt devices
where's the gamecube and xbox?