160°

Why Choose BioWare to Resurrect C&C Generals

Pixels or Death wonders why EA has chosen BioWare to continue the long lost Command and Conquer General Series.

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pixelsordeath.com
Saryk4933d ago

One of the very few old games that I will play today. I hope they make the game as addicting as the first.

Ducky4933d ago (Edited 4933d ago )

... I don't know why they picked Bioware.

.. but I do know that the teaser/trailer they showed looked pretty awesome. I thought it was pre-rendered CGI.

Maybe they should let Criterion do a C&C game. Those guys have an appetite for fast-paced destruction.

Trenta274933d ago

Maybe. That would be a very interesting take on the series.

soundslike4933d ago

Baldurs Gate series were very rts-esque

da_2pacalypse4933d ago

be realistic here... after ME2 and DA2, do you really think this is going to be a traditional RTS? I mean just look at how dumbed down the RPG elements were in those two games... i expect this to be the "social RTS" *facepalm*

a_bro4933d ago

nah, they should let Criterion do what they do best, racing games. Dont let Black Box make NFS games. They should be banned to do so, let criterion from here on out. NFS hot pursuit was great and handled with care thanks to criterion.

Ninja-KiLLR4933d ago

cant get experience if you dont try. and i have high hopes for this. other then red alert 1 generals was my favorite c&c game and bioware always do their best and i dont expect any different here.

meowthemouse4933d ago

A little research and you will find out why this article fails.

http://asia.gamespot.com/ne...

Bioware =/= Bioware Victory

MPScrimshaw4933d ago

doesn't that prove the point that the only reason they are putting BioWare's name on it is to sell more title?

John Kratos4933d ago

@MPScrimshaw Pretty much, Earlier this year EA restructured the company, making Bioware one of the main brands, mostly to be able to put their name on more boxes to sell more copies. So expect more games of different genres to come from "Bioware", because they're an EA brand now with like six studio last I checked. You could almost compare it to Take Two and Rockstar, take two has 2k and then has Rockstar which was developer that has turned into a brand.

JsonHenry4933d ago

LOL! SOOOOO misleading. The team that is making it is a studio called Victory Games. Based out of the SAME offices that the last one was made at in the EALA building. The head of the profect is the lead guy from back in the Heroes of Might and Magic games.

Bioware is just a label that Victory Games is working under. They are using Bioware's name to try and gain back fans (like myself) that was EXTREMELY pissed out off at the abomination that was CnC4.

Tony P4933d ago

Pretty much.

EA just wants Victory to get the rub from BioWare's name and legacy.

If the game is terrible, BioWare will look bad, even though they might have nothing to do with it.

And that's just sad.

JsonHenry4933d ago

I have a feeling this game will be good. They simply can't afford to ignore the obvious this time. It was like the old team just WANTED to be fired for making a POS that everyone said was going to suck but stuck with it anyways like CnC4.

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 17h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 13h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 7h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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simulationdaily.com