Alan Wilson of Tripwire Interactive, a small independent American studio from Georgia, spoke with us today about their plans for the release of Red Orchestra 2 on the OnLive platform. We also asked Alan a few questions about OnLive.
We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.
We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.
Former Tripwire CEO John Gibson has claimed that "social terrorism" was behind his ousting as the company's head last year.
From Gematsu: "Embracer Group has acquired Bitwave Games, Gioteck, Limited Run Games, Middle-earth Enterprises, Singtrix, Tatsujin, Tripwire Interactive, and Tuxedo Labs, as well as established a new operative group called Embracer Freemode."
I think I saw a blurb about Koei Tecmo too, but not sure if that was real as I dont see the press release on their site.
https://embracer.com/invest...
Embracer group doesn’t seem to produce many smash hits games. Yet the company is constantly expanding. Embracer, must be relying on investor money ?