In light of frequent attacks on the PC platform due to piracy not making it "viable", DeltaGamer takes a brief look at console piracy throughout the years.
TNS: Expedition 33 was the wake-up call Square Enix needed, telling it turn-based RPGs are still popular, but that shouldn't have been the case.
True, but if it does get it through their thick skulls, then that works.
Although, the Dragon Quest 1 + 2 HD remakes will be turn-based and (the worst kept secret) Final Fantasy IX remake should be turn-based I would imagine. Let's see if any newer games go turn-based too.
While it is true that Sqaure Enix has moved away from turn based games compared to how they were in the past, there is a good reason for it.
Older gamers will know this but during the ps2 era, we were flooded with turned based games from Japanese studios and this created a form of fatigue back then going into the next generation.
When Square released FF13, they received heavy criticism for making the game turned based like every other FF game and not doing enough to innovate. This is why they made FF15, FF7 Remake and FF16 have real time combat. It gave the series a fresh spin and has brought in new fans to the series.
I personally would be happy with either turned based FF or the real-time combat version we see today.
Ruffy and the Riverside is an excellent and incredibly creative platformer with a unique gameplay hook, colorful world and memorable characters.
FromSoftware's multiplayer spin-off of Elden Ring is a fun surprise that works better than expected.
I remember the Utopia boot disc. I also remember how DC piracy helped kill the Sega Dreamcast.
"E.T. Go Come"
Uhhh....
Yeah, there is piracy on consoles. But it is far less of a problem than on PC because its a lot easier for your average end-user on PC than it is on consoles. Also consider the fact that there are so many more PCs out there than there are consoles, loads of people who aren't gamers torrent games but wouldn't even buy it anyway if they were unable to pirate it.
(properly) Hacked 360s can boot up in hacked or normal mode. In normal mode, it is an ordinary 360 and MS have no way of detecting that it is hacked. When hacked, XBL can be enabled and the ID of any 360 can be spoofed which would result in somebody else's 360, somewhere else in the world, being banned and the hacked console can just change to another id. That can also be done by manipulating network traffic :(
Interestingly, pirating console games is a lot safer and more reliable than pirating PC games because they tend to work (direct rips of the game, i.e. doesn't have cracks to circumvent DRM etc.) and don't result in a virus infected machine. Also, usually the console version of a multiplat is leaked before the PC version if the PC version is released digital-only because it takes a while for it to be manufactured and distributed whereas digital releases remain locked away until 24 hours before launch (for preload, and generally the DRM can't be cracked for a while after launch).
There is already a LOT of piracy on the DS and PSP (everybody and their aunt seems to pirate DS games). But they make good profits from hardware sales so it isn't too bad for first party developers.