GripShift interview: DLC, level editor, achievements

Eurogamer talks with Mario Wynands, the head of GripShift developer Sidhe Interactive.

Eurogamer: How did the Xbox Live Arcade version come about? Given that your launch platform was PSP and your follow-up was PSN, we were getting the impression you were honour-bound to Sony, or perhaps beating off the New Zealand sun with one of their infamous money hats!

Mario Wynands: Sidhe has traditionally worked across multiple platforms, so while we have always enjoyed working on the PlayStation platforms, we have never been exclusive to them. In the case of GripShift for PSN, we had an existing relationship with Sony Online Entertainment via the PSP version so that made getting onto the PS3 a quick process.

An Xbox Live Arcade version has been planned for some time, and we are pleased for the game to be finally appearing on the platform.

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PirateThom6068d ago

Does is have this anywhere in the interview:

"We have a terrible game that no one bought, so now we're porting it because we really need money so we don't go out of business."

SabreMan6068d ago (Edited 6068d ago )

i quite enjoyed it when i first bought my ps3 in April, altho i haven't played it for months it's a pretty good game for a quick twenty minute blast.
the mulitplayer aspect is very good imo, well i had plenty of good close racing

it's definitely one of those love or hate games

Interview with Module creator of award winning soundtrack for PSN's Shatter

DDGameWorld interviews Jeramiah Ross (aka Module) about the recent accolades his game soundtrack for Shatter has been receiving around the web (from IGN, Giant Bomb, PSNStores, DDGameWorld). Module also speaks about the process of working on gaming projects, upcoming projects, custom soundtracks,and digital downloads.

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Game-Pad: Interview with Sidhe Interactive

Game-Pad get an exclusive interview with developers of the critically acclaimed PSN title - Shatter.

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Top 5 Underappreciated PSN Games

Infinite Bits:
Over the last two and a half years, the number of PSN games has grown exponentially to the point where it can be easy to overlook fantastic titles, leaving quirky or indie titles sadly crying in the corner, alone and unappreciated. So, being PSN junkies who have bought practically every game that has come out on it (even, sadly, Cash Guns Chaos), we decided to whip up a list of the top five underappreciated PSN games. These are gems that everybody should experience!

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jBat175567d ago

but there's just too many great psn titles.. in fact, psn has a better library compared to the competition.. just not enough psOne titles but with FFVII out, the tides are turning

jfx3165567d ago

Söldner-X: Himmelsstürmer is insanely hard. I bought it first day (with Luminies Supernova) and I still haven't gotten off the second level. The list seems pretty good. So many good games on PSN. Shame people are still going into the 'PS3 has no games' chorus.

NDoerrFans5567d ago

I don't know how recently you played Soldner-X, but they've patched it with a "Beginner" mode to make it nice and easy to run through. It's still a fair challenge, but I never lost a continue. This way you can enjoy the music and get a feel for those brutal later levels!

eZJrg6ur5567d ago

Yeah the new patch is really nice. It's still a pretty darn hard game, but saves you money on broken controllers.

Bnet3435567d ago

I don't buy PSN games that don't have a demo unless I know what I am buying. For example I bought Lumines SuperNOVA and that didn't release a demo, but I knew what I was getting into.

Defectiv3_Detectiv35567d ago

What about EVERYDAY SHOOTER? Still waiting for the trophies on that one...

I also thought wipeout HD was almost as good as a retail game.

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spectyre5567d ago

A recent PSN game that is getting no love is Rag Doll Kung Fu. The single player is a little meh... but playing with friends is a total blast.

Freak of Nature5567d ago

YUP,I like it's style...

Another game that deserves more credit and I feel is a great addition to the entire line-up is......"LEMMINGS"!

callahan095567d ago

Decent list. I didn't care for the Elefunk demo much, and I bought Soldner-X and didn't think it lived up to some of the classic Treasure shmups, or the classic Gradius or R-Type games, etc., but it was decent enough. I whole-heartedly agree with The Last Guy, though. That game is brilliant fun and totally underappreciated. And I never played Gripshift, the but the accompanying dizzying screenshot provided with this article alone makes me interested in trying it out!

eZJrg6ur5567d ago

Yeah, the demo for Elefunk was worthless because you need to learn so much to properly enjoy it. It's a HUGE knock against the game, but its great fun if you can overcome the difficulty curve.

GripShift is quite worth playing IMO, as long as you know what you're going in for. It's not a racing game really and driving controls are loose, but if you look at it as an action puzzle game its great fun!

PirateThom5567d ago

Elefunk isn't bad in multiplayer with the "removing struts" mode, whatever it's called and my kid brother gets a kick out of it.

I got Soldner-X free and it's a lot of fun in multiplayer as well.

The Last Guy, I also got free from Sony for completeing a survey, but I didn't like the demo, so haven't really played it.

DragonWarrior_45567d ago

SSDHD pwns geometry wars. I dont know why people haven't been raving about that game? Elefunk is awesome, pixel junk monsters is the bomb, Quest for Booty, Siren, and Burnout are all AAA titles too.

eZJrg6ur5567d ago

Yeah, I love all those games you mentioned. I figured they were already well respected and popular though so I focused on some of the lesser known titles. I loooove Burnout PSN though -- so great.

SlyGuy5567d ago

Siren was the best survival horror I played in YEARS!

As for Tower Defense games: Endless fun!