160°

Rumor: NetherRealm Studios looking to develop new Killer Instinct game

Original Gamer: "An anonymous source at NetherRealm Studios has said that the Mortal Kombat developer is looking to secure the rights to develop a new Killer Instinct game. As you can guess, getting the rights for a new Killer Instinct will be tricky as Nintendo and Rare, now owned by Microsoft, have rights to the game, but in these days, anything is possible when the right amount of money is on the table."

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original-gamer.com
Majin-vegeta4963d ago (Edited 4963d ago )

For the love of god please let them secure it cuz we know M$ ain't gonna do sh*t with that ip.

WetN00dle694963d ago (Edited 4963d ago )

We will see what happens. A new KI would be awesome!

4963d ago Replies(1)
Silly gameAr4963d ago

That would be so sick. If Nintendo and MS are just going to sleep on the KI franchise, why not give to someone that would treat KI with the respect it deserves.

I just hope if NetherRealm gets the rights, they pull some of the old talent that developed the old games to collaborate on the new one. Please, make this happen.

STK0264962d ago

I would assume MS wouldn't sell them the rights for KI, just have them develop the game and MS would publish it. MS might not think that first party studios are important (which is obvious when you compare their first party studios with Sony's or Nintendo's), but they still value IPs.

Venoxn4g4962d ago

I would love KI with gore fatalities and uuuuultra coooombooo! :)

DonaldBeck4962d ago

takes you back to the snes days. cinder was awesome, so was jago, and the one on n64 was great too.

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30°

NetherRealm Studios Is Already Working On Its Next AAA Game, Teases Job Ad

It appears that NetherRealm Studios is already hiring for its next AAA project, as possibly revealed in new job listings.

60°

NetherRealm's Mobile Games In Danger as Layoffs Strike

It looks like Mortal Kombat developer NetherRealm has been hit by the layoff wave, with the studio's mobile division reportedly closing down.

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techraptor.net
100°

Ed Boon responds to the NRS animation discourse online

Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.

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rushdownradio.net
abstractel664d ago (Edited 664d ago )

My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.

SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.

MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.