PSU talks with Free Radical's Rob Yescombe and Derek Littlewood.
PSU: What was the reason behind dropping development on the Xbox 360 and PC?
Derek Littlewood: From a development point of view, exclusive development is attractive because you can really focus on getting the best out of just one platform, rather than always needing to split your efforts across multiple versions of the game. And this is why exclusive PS3 development has been so useful to us, as the entire team has been able to work very closely with the PS3 hardware.
As for why the PS3 was our platform of choice, the company has a history of getting good results out of PlayStation hardware from our days working on the PS2, but also, out of the three platforms, the PS3 is still the youngest and so represented the best opportunity for us to get a game out into an uncrowded market where it was likely to get the best recognition.
Alex S. from Link-Cable writes: "When shopping for new video games you can often trust the name publisher or developer on the box to be an indication of the quality of the game. Names like Nintendo, Square Enix, Sony Interactive Entertainment, Capcom, Xbox Game Studios and Sega are world famous because they helped shape the industry by releasing some of the most defining video games of all time. Though sometimes even these great gaming houses stumble and put out a stinker."
Splatterhouse remake . Loved the og’s at the arcade growing up . Hell the best thing about the remake was the og,s were included . And left alive by Square . That game had so much potential , but the gameplay was worse horrendous .
I'm pretty much certain that any Sonic game that comes out will be terrible, I've not enjoyed one since the original side-scrolling days of the MegaDrive.
Guns, drugs, and unnecessary war. Fun for the whole family.
PSU: How do you guys feel about Bungie copying the Mantel Helmet designs in Halo 3's multiplayer?
Derek: That depends on whether it entitles us to a share of the Halo 3 profits or not. ;)
PSU should do their homework and learn that, that helmet is from a halo book cover thats over 2 years old
I never realy trusted psu, they always seems to be recycling old stuff. But intervieuw seems solid, but something is off.
who wants to make a bet that xbots will still say "timed exclusive."?
come on xbots, this should shut you up.
Wow that interview was awful I didn't learn anything new about Haze at all. During the whole interview PSU was trying to get Derek to say something negative about xbox360, and congrats to Derek for not taking the bait.
I don't think PSU was trying to bait him into saying something negative about the Xbox 360. It was more geared toward learning about the development behind the PS3 and what they are doing to make full use of the PlayStation 3's power.
Also, there is some tad bits on Timesplitters 4....nothing about the story or anything....but just talk about how their experience with Haze has taught them alot and will help in deciding what to do in TS4.