Many players completed BioShock almost exclusively using the Electro Bolt and the shotgun. I mean, why wouldn't you? It's an effective technique that allows players to blast through plenty of enemies without much trouble at all. BioShock’s writer and Creative Director, Ken Levine, wants to change all that in the new game.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
It will be a nice change of pace. I'm hoping this latest installment will mix up the franchise a bit and create some new elements.
I liked the Bioshock 2, i dont think it deserves all the hate it gets.
It wasnt as good as the first one, but i found it to be a very solid shooter.
bioshock 2 is a good sequel and I am still enjoying the environment of the game, just as the first one.
bought bioshock 2 for the PC. THe Windows live thing kept azz fudging me so I gave up. Plus my laptop can hardly run it decently enough for me to be happy with it. :(
I actually almost exclusively used the wretch with healing and strength upgrades. Even on the hardest difficulty setting I could just bash heal through the damage.